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/** \ingroup MapComposer
* A legend that can be placed onto a map composition
*/
class QgsComposerLegend: QgsComposerItem
{
%TypeHeaderCode
#include <qgscomposerlegend.h>
%End
public:
QgsComposerLegend( QgsComposition* composition /TransferThis/);
~QgsComposerLegend();
/** \brief Reimplementation of QCanvasItem::paint*/
void paint( QPainter* painter, const QStyleOptionGraphicsItem* itemStyle, QWidget* pWidget );
/**Paints the legend and calculates its size. If painter is 0, only size is calculated*/
QSizeF paintAndDetermineSize( QPainter* painter );
/**Sets item box to the whole content*/
void adjustBoxSize();
/**Returns pointer to the legend model*/
QgsLegendModel* model();
//setters and getters
void setTitle( const QString& t );
QString title() const;
QFont titleFont() const;
void setTitleFont( const QFont& f );
QFont layerFont() const;
void setLayerFont( const QFont& f );
QFont itemFont() const;
void setItemFont( const QFont& f );
double boxSpace() const;
void setBoxSpace( double s );
double layerSpace() const;
void setLayerSpace( double s );
double symbolSpace() const;
void setSymbolSpace( double s );
double iconLabelSpace() const;
void setIconLabelSpace( double s );
double symbolWidth() const;
void setSymbolWidth( double w );
double symbolHeight() const;
void setSymbolHeight( double h );
/**Updates the model and all legend entries*/
void updateLegend();
/** stores state in Dom node
* @param elem is Dom element corresponding to 'Composer' tag
* @param temp write template file
*/
bool writeXML( QDomElement& elem, QDomDocument & doc ) const;
/** sets state from Dom document
* @param itemElem is Dom node corresponding to item tag
*/
bool readXML( const QDomElement& itemElem, const QDomDocument& doc );
public slots:
/**Data changed*/
void synchronizeWithModel();
};
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