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virtual void ReportFatalError(const std::string& message_text,
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const std::string& informative_text);
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// Finds a game file, causing an error if not found.
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boost::filesystem::path FindGameFile(
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const boost::filesystem::path& gamerootPath,
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const std::string& filename);
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// Checks for AVG32/Siglus engine games, which people may be confused about.
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void CheckBadEngine(const boost::filesystem::path& gamerootPath,