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/* This file is part of Step.
Copyright (C) 2007 Vladimir Kuznetsov <ks.vladimir@gmail.com>
Step is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Step is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Step; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef STEP_MOTORGRAPHICS_H
#define STEP_MOTORGRAPHICS_H
#include "worldgraphics.h"
#include <QGraphicsTextItem>
#include <QAbstractItemModel>
#include <QWidget>
#include <KComboBox>
#include <limits.h>
class KPlotWidget;
class KPlotObject;
class KAction;
class KDialog;
class QSlider;
class QLabel;
namespace StepCore {
class LinearMotor;
class CircularMotor;
}
class LinearMotorCreator: public ItemCreator
{
public:
LinearMotorCreator(const QString& className, WorldModel* worldModel, WorldScene* worldScene)
: ItemCreator(className, worldModel, worldScene) {}
bool sceneEvent(QEvent* event);
protected:
void tryAttach(const QPointF& pos);
};
class LinearMotorGraphicsItem: public WorldGraphicsItem
{
public:
LinearMotorGraphicsItem(StepCore::Item* item, WorldModel* worldModel);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QPainterPath shape() const;
void viewScaleChanged();
void worldDataChanged(bool dynamicOnly);
void stateChanged();
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
StepCore::LinearMotor* motor() const;
QPainterPath _path;
ArrowHandlerGraphicsItem* _forceHandler;
bool _moving;
static const int RADIUS = 5;
};
/////////////////////////////////////////////////////////////////////////////////////////////
class CircularMotorCreator: public ItemCreator
{
public:
CircularMotorCreator(const QString& className, WorldModel* worldModel, WorldScene* worldScene)
: ItemCreator(className, worldModel, worldScene) {}
bool sceneEvent(QEvent* event);
protected:
void tryAttach(const QPointF& pos);
};
class CircularMotorGraphicsItem: public WorldGraphicsItem
{
public:
CircularMotorGraphicsItem(StepCore::Item* item, WorldModel* worldModel);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QPainterPath shape() const;
void viewScaleChanged();
void worldDataChanged(bool dynamicOnly);
void stateChanged();
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
StepCore::CircularMotor* motor() const;
QPainterPath _path;
CircularArrowHandlerGraphicsItem* _torqueHandler;
bool _moving;
static const int RADIUS = 5;
static const int ARROW_RADIUS = 45;
};
#endif
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