/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" #include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" #include "glapi.h" #include "glapitable.h" #include "glthread.h" #include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; extern GLboolean __glXErrorOccured(void); extern void __glXClearErrorOccured(void); static const unsigned dummy_answer[2] = { 0, 0 }; static GLsizei bswap_CARD32(const void *src) { union { uint32_t dst; GLsizei ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static GLshort bswap_CARD16(const void *src) { union { uint16_t dst; GLshort ret; } x; x.dst = bswap_16(*(uint16_t *) src); return x.ret; } static GLenum bswap_ENUM(const void *src) { union { uint32_t dst; GLenum ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static GLsync bswap_CARD64(const void *src) { union { uint64_t dst; GLsync ret; } x; x.dst = bswap_64(*(uint64_t *) src); return x.ret; } static GLdouble bswap_FLOAT64(const void *src) { union { uint64_t dst; GLdouble ret; } x; x.dst = bswap_64(*(uint64_t *) src); return x.ret; } static GLfloat bswap_FLOAT32(const void *src) { union { uint32_t dst; GLfloat ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static void * bswap_16_array(uint16_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint16_t temp = bswap_16(src[i]); src[i] = temp; } return src; } static void * bswap_32_array(uint32_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint32_t temp = bswap_32(src[i]); src[i] = temp; } return src; } static void * bswap_64_array(uint64_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint64_t temp = bswap_64(src[i]); src[i] = temp; } return src; } int __glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_NewList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); error = Success; } return error; } int __glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_EndList(GET_DISPATCH(), ()); error = Success; } return error; } void __glXDispSwap_CallList(GLbyte * pc) { CALL_CallList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_CallLists(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); const GLenum type = (GLenum) bswap_ENUM(pc + 4); const GLvoid *lists; switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: lists = (const GLvoid *) (pc + 8); break; case GL_SHORT: case GL_UNSIGNED_SHORT: lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); break; default: return; } CALL_CallLists(GET_DISPATCH(), (n, type, lists)); } int __glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_DeleteLists(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (GLsizei) bswap_CARD32(pc + 4) )); error = Success; } return error; } int __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLuint retval; retval = CALL_GenLists(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_ListBase(GLbyte * pc) { CALL_ListBase(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_Begin(GLbyte * pc) { CALL_Begin(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_Bitmap(GLbyte * pc) { const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_Bitmap(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLfloat) bswap_FLOAT32(pc + 28), (GLfloat) bswap_FLOAT32(pc + 32), (GLfloat) bswap_FLOAT32(pc + 36), (GLfloat) bswap_FLOAT32(pc + 40), bitmap)); } void __glXDispSwap_Color3bv(GLbyte * pc) { CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDispSwap_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_Color3fv(GLbyte * pc) { CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Color3iv(GLbyte * pc) { CALL_Color3iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Color3sv(GLbyte * pc) { CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_Color3ubv(GLbyte * pc) { CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDispSwap_Color3uiv(GLbyte * pc) { CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Color3usv(GLbyte * pc) { CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_Color4bv(GLbyte * pc) { CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDispSwap_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_Color4fv(GLbyte * pc) { CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_Color4iv(GLbyte * pc) { CALL_Color4iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_Color4sv(GLbyte * pc) { CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4) )); } void __glXDispSwap_Color4ubv(GLbyte * pc) { CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDispSwap_Color4uiv(GLbyte * pc) { CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_Color4usv(GLbyte * pc) { CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4) )); } void __glXDispSwap_EdgeFlagv(GLbyte * pc) { CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0) )); } void __glXDispSwap_End(GLbyte * pc) { CALL_End(GET_DISPATCH(), ()); } void __glXDispSwap_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1) )); } void __glXDispSwap_Indexfv(GLbyte * pc) { CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_Indexiv(GLbyte * pc) { CALL_Indexiv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_Indexsv(GLbyte * pc) { CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1) )); } void __glXDispSwap_Normal3bv(GLbyte * pc) { CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDispSwap_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_Normal3fv(GLbyte * pc) { CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Normal3iv(GLbyte * pc) { CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Normal3sv(GLbyte * pc) { CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2) )); } void __glXDispSwap_RasterPos2fv(GLbyte * pc) { CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_RasterPos2iv(GLbyte * pc) { CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_RasterPos2sv(GLbyte * pc) { CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2) )); } void __glXDispSwap_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_RasterPos3fv(GLbyte * pc) { CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_RasterPos3iv(GLbyte * pc) { CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_RasterPos3sv(GLbyte * pc) { CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_RasterPos4fv(GLbyte * pc) { CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_RasterPos4iv(GLbyte * pc) { CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_RasterPos4sv(GLbyte * pc) { CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4) )); } void __glXDispSwap_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2) )); } void __glXDispSwap_Rectfv(GLbyte * pc) { CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2) )); } void __glXDispSwap_Rectiv(GLbyte * pc) { CALL_Rectiv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2) )); } void __glXDispSwap_Rectsv(GLbyte * pc) { CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2) )); } void __glXDispSwap_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1) )); } void __glXDispSwap_TexCoord1fv(GLbyte * pc) { CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_TexCoord1iv(GLbyte * pc) { CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_TexCoord1sv(GLbyte * pc) { CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1) )); } void __glXDispSwap_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2) )); } void __glXDispSwap_TexCoord2fv(GLbyte * pc) { CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_TexCoord2iv(GLbyte * pc) { CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_TexCoord2sv(GLbyte * pc) { CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2) )); } void __glXDispSwap_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_TexCoord3fv(GLbyte * pc) { CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_TexCoord3iv(GLbyte * pc) { CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_TexCoord3sv(GLbyte * pc) { CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_TexCoord4fv(GLbyte * pc) { CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_TexCoord4iv(GLbyte * pc) { CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_TexCoord4sv(GLbyte * pc) { CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4) )); } void __glXDispSwap_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2) )); } void __glXDispSwap_Vertex2fv(GLbyte * pc) { CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_Vertex2iv(GLbyte * pc) { CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_Vertex2sv(GLbyte * pc) { CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2) )); } void __glXDispSwap_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_Vertex3fv(GLbyte * pc) { CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Vertex3iv(GLbyte * pc) { CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_Vertex3sv(GLbyte * pc) { CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_Vertex4fv(GLbyte * pc) { CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_Vertex4iv(GLbyte * pc) { CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4) )); } void __glXDispSwap_Vertex4sv(GLbyte * pc) { CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4) )); } void __glXDispSwap_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_ClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_ColorMaterial(GLbyte * pc) { CALL_ColorMaterial(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_CullFace(GLbyte * pc) { CALL_CullFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_Fogf(GLbyte * pc) { CALL_Fogf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_Fogfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glFogfv_size(pname)); CALL_Fogfv(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_Fogi(GLbyte * pc) { CALL_Fogi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_Fogiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glFogiv_size(pname)); CALL_Fogiv(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_FrontFace(GLbyte * pc) { CALL_FrontFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_Hint(GLbyte * pc) { CALL_Hint(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_Lightf(GLbyte * pc) { CALL_Lightf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_Lightfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glLightfv_size(pname)); CALL_Lightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_Lighti(GLbyte * pc) { CALL_Lighti(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_Lightiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glLightiv_size(pname)); CALL_Lightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_LightModelf(GLbyte * pc) { CALL_LightModelf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_LightModelfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glLightModelfv_size(pname)); CALL_LightModelfv(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_LightModeli(GLbyte * pc) { CALL_LightModeli(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_LightModeliv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glLightModeliv_size(pname)); CALL_LightModeliv(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_LineStipple(GLbyte * pc) { CALL_LineStipple(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLushort) bswap_CARD16(pc + 4) )); } void __glXDispSwap_LineWidth(GLbyte * pc) { CALL_LineWidth(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0) )); } void __glXDispSwap_Materialf(GLbyte * pc) { CALL_Materialf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_Materialfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glMaterialfv_size(pname)); CALL_Materialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_Materiali(GLbyte * pc) { CALL_Materiali(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_Materialiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glMaterialiv_size(pname)); CALL_Materialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_PointSize(GLbyte * pc) { CALL_PointSize(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0) )); } void __glXDispSwap_PolygonMode(GLbyte * pc) { CALL_PolygonMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_PolygonStipple(GLbyte * pc) { const GLubyte *const mask = (const GLubyte *) ((pc + 20)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_PolygonStipple(GET_DISPATCH(), (mask)); } void __glXDispSwap_Scissor(GLbyte * pc) { CALL_Scissor(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12) )); } void __glXDispSwap_ShadeModel(GLbyte * pc) { CALL_ShadeModel(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_TexParameterf(GLbyte * pc) { CALL_TexParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_TexParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexParameterfv_size(pname)); CALL_TexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexParameteri(GLbyte * pc) { CALL_TexParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_TexParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexParameteriv_size(pname)); CALL_TexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLint) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels)); } void __glXDispSwap_TexImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLsizei) bswap_CARD32(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels)); } void __glXDispSwap_TexEnvf(GLbyte * pc) { CALL_TexEnvf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_TexEnvfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexEnvfv_size(pname)); CALL_TexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexEnvi(GLbyte * pc) { CALL_TexEnvi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_TexEnviv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexEnviv_size(pname)); CALL_TexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_TexGend(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8), (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0) )); } void __glXDispSwap_TexGendv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLdouble *params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), __glTexGendv_size(pname)); CALL_TexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexGenf(GLbyte * pc) { CALL_TexGenf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_TexGenfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexGenfv_size(pname)); CALL_TexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_TexGeni(GLbyte * pc) { CALL_TexGeni(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_TexGeniv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexGeniv_size(pname)); CALL_TexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_InitNames(GLbyte * pc) { CALL_InitNames(GET_DISPATCH(), ()); } void __glXDispSwap_LoadName(GLbyte * pc) { CALL_LoadName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_PassThrough(GLbyte * pc) { CALL_PassThrough(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0) )); } void __glXDispSwap_PopName(GLbyte * pc) { CALL_PopName(GET_DISPATCH(), ()); } void __glXDispSwap_PushName(GLbyte * pc) { CALL_PushName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_DrawBuffer(GLbyte * pc) { CALL_DrawBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_Clear(GLbyte * pc) { CALL_Clear(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0) )); } void __glXDispSwap_ClearAccum(GLbyte * pc) { CALL_ClearAccum(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLfloat) bswap_FLOAT32(pc + 12) )); } void __glXDispSwap_ClearIndex(GLbyte * pc) { CALL_ClearIndex(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0) )); } void __glXDispSwap_ClearColor(GLbyte * pc) { CALL_ClearColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4), (GLclampf) bswap_FLOAT32(pc + 8), (GLclampf) bswap_FLOAT32(pc + 12) )); } void __glXDispSwap_ClearStencil(GLbyte * pc) { CALL_ClearStencil(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_ClearDepth(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0) )); } void __glXDispSwap_StencilMask(GLbyte * pc) { CALL_StencilMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_ColorMask(GLbyte * pc) { CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0), *(GLboolean *) (pc + 1), *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3) )); } void __glXDispSwap_DepthMask(GLbyte * pc) { CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0) )); } void __glXDispSwap_IndexMask(GLbyte * pc) { CALL_IndexMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_Accum(GLbyte * pc) { CALL_Accum(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_Disable(GLbyte * pc) { CALL_Disable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_Enable(GLbyte * pc) { CALL_Enable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_PopAttrib(GLbyte * pc) { CALL_PopAttrib(GET_DISPATCH(), ()); } void __glXDispSwap_PushAttrib(GLbyte * pc) { CALL_PushAttrib(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0) )); } void __glXDispSwap_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_MapGrid1d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 16), (GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8) )); } void __glXDispSwap_MapGrid1f(GLbyte * pc) { CALL_MapGrid1f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_MapGrid2d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 32), (GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLint) bswap_CARD32(pc + 36), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24) )); } void __glXDispSwap_MapGrid2f(GLbyte * pc) { CALL_MapGrid2f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLfloat) bswap_FLOAT32(pc + 16), (GLfloat) bswap_FLOAT32(pc + 20) )); } void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1) )); } void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2) )); } void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2) )); } void __glXDispSwap_EvalMesh1(GLbyte * pc) { CALL_EvalMesh1(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_EvalPoint1(GLbyte * pc) { CALL_EvalPoint1(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0) )); } void __glXDispSwap_EvalMesh2(GLbyte * pc) { CALL_EvalMesh2(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16) )); } void __glXDispSwap_EvalPoint2(GLbyte * pc) { CALL_EvalPoint2(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_AlphaFunc(GLbyte * pc) { CALL_AlphaFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_BlendFunc(GLbyte * pc) { CALL_BlendFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_LogicOp(GLbyte * pc) { CALL_LogicOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_StencilFunc(GLbyte * pc) { CALL_StencilFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_StencilOp(GLbyte * pc) { CALL_StencilOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8) )); } void __glXDispSwap_DepthFunc(GLbyte * pc) { CALL_DepthFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_PixelZoom(GLbyte * pc) { CALL_PixelZoom(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_PixelTransferf(GLbyte * pc) { CALL_PixelTransferf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_PixelTransferi(GLbyte * pc) { CALL_PixelTransferi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4) )); } int __glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_PixelStoref(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); error = Success; } return error; } int __glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_PixelStorei(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4) )); error = Success; } return error; } void __glXDispSwap_PixelMapfv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); CALL_PixelMapfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_PixelMapuiv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); CALL_PixelMapuiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_PixelMapusv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); CALL_PixelMapusv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0) )); } void __glXDispSwap_ReadBuffer(GLbyte * pc) { CALL_ReadBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_CopyPixels(GLbyte * pc) { CALL_CopyPixels(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16) )); } void __glXDispSwap_DrawPixels(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_DrawPixels(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLenum) bswap_ENUM(pc + 28), (GLenum) bswap_ENUM(pc + 32), pixels)); } int __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; GLboolean *params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetBooleanv(GET_DISPATCH(), (pname, params)); __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLdouble equation[4]; CALL_GetClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), equation)); (void) bswap_64_array((uint64_t *) equation, 4); __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetDoublev(GET_DISPATCH(), (pname, params)); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = CALL_GetError(GET_DISPATCH(), ()); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetFloatv(GET_DISPATCH(), (pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetIntegerv(GET_DISPATCH(), (pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapdv_size(target, query); GLdouble answerBuffer[200]; GLdouble *v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapdv(GET_DISPATCH(), (target, query, v)); (void) bswap_64_array((uint64_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapfv_size(target, query); GLfloat answerBuffer[200]; GLfloat *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapfv(GET_DISPATCH(), (target, query, v)); (void) bswap_32_array((uint32_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapiv_size(target, query); GLint answerBuffer[200]; GLint *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapiv(GET_DISPATCH(), (target, query, v)); (void) bswap_32_array((uint32_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; GLfloat *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapfv(GET_DISPATCH(), (map, values)); (void) bswap_32_array((uint32_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; GLuint *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values)); (void) bswap_32_array((uint32_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; GLushort *values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapusv(GET_DISPATCH(), (map, values)); (void) bswap_16_array((uint16_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsEnabled(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_DepthRange(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0), (GLclampd) bswap_FLOAT64(pc + 8) )); } void __glXDispSwap_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif CALL_Frustum(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24), (GLdouble) bswap_FLOAT64(pc + 32), (GLdouble) bswap_FLOAT64(pc + 40) )); } void __glXDispSwap_LoadIdentity(GLbyte * pc) { CALL_LoadIdentity(GET_DISPATCH(), ()); } void __glXDispSwap_LoadMatrixf(GLbyte * pc) { CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16) )); } void __glXDispSwap_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16) )); } void __glXDispSwap_MatrixMode(GLbyte * pc) { CALL_MatrixMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_MultMatrixf(GLbyte * pc) { CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16) )); } void __glXDispSwap_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16) )); } void __glXDispSwap_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif CALL_Ortho(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24), (GLdouble) bswap_FLOAT64(pc + 32), (GLdouble) bswap_FLOAT64(pc + 40) )); } void __glXDispSwap_PopMatrix(GLbyte * pc) { CALL_PopMatrix(GET_DISPATCH(), ()); } void __glXDispSwap_PushMatrix(GLbyte * pc) { CALL_PushMatrix(GET_DISPATCH(), ()); } void __glXDispSwap_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Rotated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24) )); } void __glXDispSwap_Rotatef(GLbyte * pc) { CALL_Rotatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLfloat) bswap_FLOAT32(pc + 12) )); } void __glXDispSwap_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Scaled(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16) )); } void __glXDispSwap_Scalef(GLbyte * pc) { CALL_Scalef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Translated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16) )); } void __glXDispSwap_Translatef(GLbyte * pc) { CALL_Translatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_Viewport(GLbyte * pc) { CALL_Viewport(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12) )); } void __glXDispSwap_BindTexture(GLbyte * pc) { CALL_BindTexture(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_Indexubv(GLbyte * pc) { CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDispSwap_PolygonOffset(GLbyte * pc) { CALL_PolygonOffset(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } int __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), residences)); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), residences)); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { CALL_CopyTexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24) )); } void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { CALL_CopyTexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28) )); } void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { CALL_CopyTexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20) )); } void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { CALL_CopyTexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28) )); } int __glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); error = Success; } return error; } int __glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); error = Success; } return error; } int __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures(GET_DISPATCH(), (n, textures)); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures(GET_DISPATCH(), (n, textures)); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_PrioritizeTextures(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), (const GLclampf *) bswap_32_array((uint32_t *) (pc + 4), 0) )); } void __glXDispSwap_TexSubImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 36), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels)); } void __glXDispSwap_TexSubImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLint) bswap_CARD32(pc + 32), (GLsizei) bswap_CARD32(pc + 36), (GLsizei) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels)); } void __glXDispSwap_BlendColor(GLbyte * pc) { CALL_BlendColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4), (GLclampf) bswap_FLOAT32(pc + 8), (GLclampf) bswap_FLOAT32(pc + 12) )); } void __glXDispSwap_BlendEquation(GLbyte * pc) { CALL_BlendEquation(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_ColorTable(GLbyte * pc) { const GLvoid *const table = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_ColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), (GLenum) bswap_ENUM(pc + 36), table)); } void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname)); CALL_ColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname)); CALL_ColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_CopyColorTable(GLbyte * pc) { CALL_CopyColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16) )); } int __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_ColorSubTable(GLbyte * pc) { const GLvoid *const data = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_ColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), (GLenum) bswap_ENUM(pc + 36), data)); } void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { CALL_CopyColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16) )); } void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_ConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 36), (GLenum) bswap_ENUM(pc + 40), image)); } void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_ConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLenum) bswap_ENUM(pc + 36), (GLenum) bswap_ENUM(pc + 40), image)); } void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { CALL_ConvolutionParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8) )); } void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glConvolutionParameterfv_size (pname)); CALL_ConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { CALL_ConvolutionParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8) )); } void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname)); CALL_ConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { CALL_CopyConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16) )); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { CALL_CopyConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20) )); } int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_Histogram(GLbyte * pc) { CALL_Histogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12) )); } void __glXDispSwap_Minmax(GLbyte * pc) { CALL_Minmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8) )); } void __glXDispSwap_ResetHistogram(GLbyte * pc) { CALL_ResetHistogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_ResetMinmax(GLbyte * pc) { CALL_ResetMinmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_TexImage3D(GLbyte * pc) { const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); const GLvoid *const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32(&hdr->imageHeight))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32(&hdr->skipImages))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLint) bswap_CARD32(pc + 44), (GLsizei) bswap_CARD32(pc + 48), (GLsizei) bswap_CARD32(pc + 52), (GLsizei) bswap_CARD32(pc + 56), (GLint) bswap_CARD32(pc + 64), (GLenum) bswap_ENUM(pc + 68), (GLenum) bswap_ENUM(pc + 72), pixels)); } void __glXDispSwap_TexSubImage3D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32(&hdr->imageHeight))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32(&hdr->skipImages))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels))); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment))); CALL_TexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLint) bswap_CARD32(pc + 44), (GLint) bswap_CARD32(pc + 48), (GLint) bswap_CARD32(pc + 52), (GLsizei) bswap_CARD32(pc + 60), (GLsizei) bswap_CARD32(pc + 64), (GLsizei) bswap_CARD32(pc + 68), (GLenum) bswap_ENUM(pc + 76), (GLenum) bswap_ENUM(pc + 80), pixels)); } void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { CALL_CopyTexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32) )); } void __glXDispSwap_ActiveTextureARB(GLbyte * pc) { CALL_ActiveTextureARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_MultiTexCoord1dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1) )); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1) )); } void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) { CALL_MultiTexCoord1ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 1) )); } void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) { CALL_MultiTexCoord1svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1) )); } void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_MultiTexCoord2dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 16), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2) )); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2) )); } void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) { CALL_MultiTexCoord2ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 2) )); } void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) { CALL_MultiTexCoord2svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2) )); } void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_MultiTexCoord3dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 24), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3) )); } void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) { CALL_MultiTexCoord3ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 3) )); } void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) { CALL_MultiTexCoord3svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3) )); } void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_MultiTexCoord4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) { CALL_MultiTexCoord4ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) { CALL_MultiTexCoord4svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_SampleCoverageARB(GLbyte * pc) { CALL_SampleCoverageARB(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4) )); } void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); CALL_CompressedTexImage1DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), imageSize, (const GLvoid *) (pc + 24) )); } void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); CALL_CompressedTexImage2DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), imageSize, (const GLvoid *) (pc + 28) )); } void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); CALL_CompressedTexImage3DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), imageSize, (const GLvoid *) (pc + 32) )); } void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16), imageSize, (const GLvoid *) (pc + 24) )); } void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLenum) bswap_ENUM(pc + 24), imageSize, (const GLvoid *) (pc + 32) )); } void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), imageSize, (const GLvoid *) (pc + 40) )); } int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params)); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params)); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params)); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params)); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 4) )); } void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) { CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4) )); } void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 4) )); } void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) { CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4) )); } void __glXDispSwap_ProgramStringARB(GLbyte * pc) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); CALL_ProgramStringARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), len, (const GLvoid *) (pc + 12) )); } void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) { CALL_VertexAttrib1fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc) { CALL_VertexAttrib1svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) { CALL_VertexAttrib2fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc) { CALL_VertexAttrib2svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) { CALL_VertexAttrib3fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc) { CALL_VertexAttrib3svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc) { CALL_VertexAttrib4NbvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4) )); } void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc) { CALL_VertexAttrib4NivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc) { CALL_VertexAttrib4NsvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc) { CALL_VertexAttrib4NubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc) { CALL_VertexAttrib4NuivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc) { CALL_VertexAttrib4NusvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc) { CALL_VertexAttrib4bvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4) )); } void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) { CALL_VertexAttrib4fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc) { CALL_VertexAttrib4ivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc) { CALL_VertexAttrib4svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc) { CALL_VertexAttrib4ubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc) { CALL_VertexAttrib4uivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc) { CALL_VertexAttrib4usvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_BeginQueryARB(GLbyte * pc) { CALL_BeginQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4) )); } int __glXDispSwap_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); error = Success; } return error; } void __glXDispSwap_EndQueryARB(GLbyte * pc) { CALL_EndQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } int __glXDispSwap_GenQueriesARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenQueriesARB(GET_DISPATCH(), (n, ids)); (void) bswap_32_array((uint32_t *) ids, n); __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; GLuint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectuivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsQueryARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsQueryARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DrawBuffersARB(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0) )); } void __glXDispSwap_ClampColorARB(GLbyte * pc) { CALL_ClampColorARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) { CALL_RenderbufferStorageMultisample(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16) )); } void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) { CALL_SampleMaskSGIS(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4) )); } void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) { CALL_SamplePatternSGIS(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } void __glXDispSwap_PointParameterfEXT(GLbyte * pc) { CALL_PointParameterfEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4) )); } void __glXDispSwap_PointParameterfvEXT(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname)); CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc) { CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3) )); } void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) { CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc) { CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc) { CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc) { CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc) { CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc) { CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3) )); } void __glXDispSwap_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1) )); } void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) { CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1) )); } void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc) { CALL_BlendFuncSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLenum) bswap_ENUM(pc + 12) )); } void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc) { CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3) )); } int __glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreProgramsResidentNV(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), residences)); __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_BindProgramNV(GLbyte * pc) { CALL_BindProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4) )); } int __glXDispSwap_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); error = Success; } return error; } void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) { CALL_ExecuteProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4) )); } int __glXDispSwap_GenProgramsNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenProgramsNV(GET_DISPATCH(), (n, programs)); (void) bswap_32_array((uint32_t *) programs, n); __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramParameterdvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), params)); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramParameterfvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), params)); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetTrackMatrixivNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), params)); (void) bswap_32_array((uint32_t *) params, 1); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), pname, params)); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsProgramNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_LoadProgramNV(GLbyte * pc) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); CALL_LoadProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), len, (const GLubyte *) (pc + 12) )); } void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) { const GLsizei num = (GLsizei) bswap_CARD32(pc + 8); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramParameters4dvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), num, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 12), 0) )); } void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) { const GLsizei num = (GLsizei) bswap_CARD32(pc + 8); CALL_ProgramParameters4fvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), num, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 12), 0) )); } void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); } void __glXDispSwap_TrackMatrixNV(GLbyte * pc) { CALL_TrackMatrixNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLenum) bswap_ENUM(pc + 12) )); } void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) { CALL_VertexAttrib1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) { CALL_VertexAttrib1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1) )); } void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) { CALL_VertexAttrib2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) { CALL_VertexAttrib2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2) )); } void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) { CALL_VertexAttrib3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) { CALL_VertexAttrib3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3) )); } void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) { CALL_VertexAttrib4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) { CALL_VertexAttrib4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4) )); } void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) { CALL_VertexAttrib4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0) )); } void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); CALL_VertexAttribs4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), n, (const GLubyte *) (pc + 8) )); } void __glXDispSwap_PointParameteriNV(GLbyte * pc) { CALL_PointParameteriNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_PointParameterivNV(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glPointParameterivNV_size(pname)); CALL_PointParameterivNV(GET_DISPATCH(), (pname, params)); } void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { CALL_ActiveStencilFaceEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 4); GLdouble params[4]; CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), len, (const GLubyte *) (pc + 8), params)); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 4); GLfloat params[4]; CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), len, (const GLubyte *) (pc + 8), params)); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 36); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 32), len, (const GLubyte *) (pc + 40), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4) )); } void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) { const GLsizei len = (GLsizei) bswap_CARD32(pc + 4); CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0), len, (const GLubyte *) (pc + 24), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4) )); } void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc) { CALL_BlendEquationSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4) )); } void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) { CALL_BindFramebufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4) )); } void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) { CALL_BindRenderbufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4) )); } int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); } void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0) )); } void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc) { CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12) )); } void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc) { CALL_FramebufferTexture1DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16) )); } void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc) { CALL_FramebufferTexture2DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16) )); } void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc) { CALL_FramebufferTexture3DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20) )); } int __glXDispSwap_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers)); (void) bswap_32_array((uint32_t *) framebuffers, n); __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers)); (void) bswap_32_array((uint32_t *) renderbuffers, n); __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc) { CALL_GenerateMipmapEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0) )); } int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM (pc + 0), (GLenum) bswap_ENUM (pc + 4), (GLenum) bswap_ENUM (pc + 8), params)); (void) bswap_32_array((uint32_t *) params, 1); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), params)); (void) bswap_32_array((uint32_t *) params, 1); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsFramebufferEXT(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0) )); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) { CALL_RenderbufferStorageEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12) )); } void __glXDispSwap_BlitFramebufferEXT(GLbyte * pc) { CALL_BlitFramebufferEXT(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLbitfield) bswap_CARD32(pc + 32), (GLenum) bswap_ENUM(pc + 36) )); } void __glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc) { CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLuint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16) )); }