~ubuntu-branches/ubuntu/utopic/castle-game-engine/utopic

« back to all changes in this revision

Viewing changes to doc/pasdoc/html/CastleCreatures.html

  • Committer: Package Import Robot
  • Author(s): Abou Al Montacir
  • Date: 2013-04-27 18:06:40 UTC
  • Revision ID: package-import@ubuntu.com-20130427180640-eink4nmwzuivez1c
Tags: upstream-4.0.1
ImportĀ upstreamĀ versionĀ 4.0.1

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
 
2
<html>
 
3
<head>
 
4
<title>Castle Game Engine: CastleCreatures</title>
 
5
<meta name="generator" content="PasDoc 0.12.1">
 
6
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
 
7
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
 
8
</head>
 
9
<body>
 
10
<table class="container"><tr><td class="navigation">
 
11
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
 
12
<h1 class="unit">Unit CastleCreatures</h1>
 
13
<table class="sections wide_list">
 
14
<tr>
 
15
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td><a class="section" href="#PasDoc-Variables">Variables</a></td></tr></table>
 
16
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
 
17
<p>
 
18
Creatures.</p>
 
19
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
 
20
<ul class="useslist"><li>Classes</li><li><a  href="CastleVectors.html">CastleVectors</a></li><li><a  href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></li><li><a  href="CastleBoxes.html">CastleBoxes</a></li><li><a  href="CastleClassUtils.html">CastleClassUtils</a></li><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleScene.html">CastleScene</a></li><li><a  href="CastleSectors.html">CastleSectors</a></li><li><a  href="CastleStringUtils.html">CastleStringUtils</a></li><li><a  href="CastleResources.html">CastleResources</a></li><li><a  href="CastleXMLConfig.html">CastleXMLConfig</a></li><li><a  href="Castle3D.html">Castle3D</a></li><li><a  href="CastleSoundEngine.html">CastleSoundEngine</a></li><li><a  href="CastleFrustum.html">CastleFrustum</a></li><li><a  href="X3DNodes.html">X3DNodes</a></li><li><a  href="CastleColors.html">CastleColors</a></li><li>FGL</li></ul><h2 class="overview">Overview</h2>
 
21
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
 
22
<table class="classestable wide_list">
 
23
<tr class="listheader">
 
24
<th class="itemname">Name</th>
 
25
<th class="itemdesc">Description</th>
 
26
</tr>
 
27
<tr class="list">
 
28
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreatureResource.html"><code>TCreatureResource</code></a></td>
 
29
<td class="itemdesc">Basic abstract resource used by all creatures.</td>
 
30
</tr>
 
31
<tr class="list2">
 
32
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TWalkAttackCreatureResource.html"><code>TWalkAttackCreatureResource</code></a></td>
 
33
<td class="itemdesc">Creature with smart walking and attacking intelligence.</td>
 
34
</tr>
 
35
<tr class="list">
 
36
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TMissileCreatureResource.html"><code>TMissileCreatureResource</code></a></td>
 
37
<td class="itemdesc">Creature that blindly moves in a given direction.</td>
 
38
</tr>
 
39
<tr class="list2">
 
40
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TStillCreatureResource.html"><code>TStillCreatureResource</code></a></td>
 
41
<td class="itemdesc">Creature that just stays still.</td>
 
42
</tr>
 
43
<tr class="list">
 
44
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreature.html"><code>TCreature</code></a></td>
 
45
<td class="itemdesc">Base creature, using any <a class="normal" href="CastleCreatures.TCreatureResource.html">TCreatureResource</a>.</td>
 
46
</tr>
 
47
<tr class="list2">
 
48
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreatureList.html"><code>TCreatureList</code></a></td>
 
49
<td class="itemdesc">&nbsp;</td>
 
50
</tr>
 
51
<tr class="list">
 
52
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TWalkAttackCreature.html"><code>TWalkAttackCreature</code></a></td>
 
53
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TWalkAttackCreatureResource.html">TWalkAttackCreatureResource</a>.</td>
 
54
</tr>
 
55
<tr class="list2">
 
56
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TMissileCreature.html"><code>TMissileCreature</code></a></td>
 
57
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TMissileCreatureResource.html">TMissileCreatureResource</a>.</td>
 
58
</tr>
 
59
<tr class="list">
 
60
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TStillCreature.html"><code>TStillCreature</code></a></td>
 
61
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TStillCreatureResource.html">TStillCreatureResource</a>.</td>
 
62
</tr>
 
63
</table>
 
64
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
 
65
<table class="summary wide_list">
 
66
<tr class="list">
 
67
<td class="itemcode"><code><b><a  href="CastleCreatures.html#TCreatureState">TCreatureState</a></b> = type Integer;</code></td>
 
68
</tr>
 
69
<tr class="list2">
 
70
<td class="itemcode"><code><b><a  href="CastleCreatures.html#TCreatureClass">TCreatureClass</a></b> = class of <a  href="CastleCreatures.TCreature.html">TCreature</a>;</code></td>
 
71
</tr>
 
72
</table>
 
73
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
 
74
<table class="summary wide_list">
 
75
<tr class="list">
 
76
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csIdle">csIdle</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(0);</code></td>
 
77
</tr>
 
78
<tr class="list2">
 
79
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csWalk">csWalk</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(1);</code></td>
 
80
</tr>
 
81
<tr class="list">
 
82
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csAttack">csAttack</a></b>      = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(2);</code></td>
 
83
</tr>
 
84
<tr class="list2">
 
85
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csFireMissile">csFireMissile</a></b> = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(3);</code></td>
 
86
</tr>
 
87
<tr class="list">
 
88
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csDie">csDie</a></b>         = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(4);</code></td>
 
89
</tr>
 
90
<tr class="list2">
 
91
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csDieBack">csDieBack</a></b>     = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(5);</code></td>
 
92
</tr>
 
93
<tr class="list">
 
94
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csHurt">csHurt</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(6);</code></td>
 
95
</tr>
 
96
<tr class="list2">
 
97
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csMax">csMax</a></b> = <a  href="CastleCreatures.html#csHurt">csHurt</a>;</code></td>
 
98
</tr>
 
99
</table>
 
100
<a name="PasDoc-Variables"></a><h3 class="summary">Variables</h3>
 
101
<table class="summary wide_list">
 
102
<tr class="list">
 
103
<td class="itemcode"><code><b><a  href="CastleCreatures.html#DebugTimeStopForCreatures">DebugTimeStopForCreatures</a></b>: boolean = false;</code></td>
 
104
</tr>
 
105
<tr class="list2">
 
106
<td class="itemcode"><code><b><a  href="CastleCreatures.html#OnCreatureExists">OnCreatureExists</a></b>: <a  href="Castle3D.html#T3DExistsEvent">T3DExistsEvent</a>;</code></td>
 
107
</tr>
 
108
</table>
 
109
<h2 class="description">Description</h2>
 
110
<h3 class="detail">Types</h3>
 
111
<table class="detail wide_list">
 
112
<tr class="list">
 
113
<td class="itemcode"><a name="TCreatureState"></a><code><b>TCreatureState</b> = type Integer;</code></td>
 
114
</tr>
 
115
<tr><td colspan="1">
 
116
&nbsp;</td></tr>
 
117
</table>
 
118
<table class="detail wide_list">
 
119
<tr class="list">
 
120
<td class="itemcode"><a name="TCreatureClass"></a><code><b>TCreatureClass</b> = class of <a  href="CastleCreatures.TCreature.html">TCreature</a>;</code></td>
 
121
</tr>
 
122
<tr><td colspan="1">
 
123
&nbsp;</td></tr>
 
124
</table>
 
125
<h3 class="detail">Constants</h3>
 
126
<table class="detail wide_list">
 
127
<tr class="list">
 
128
<td class="itemcode"><a name="csIdle"></a><code><b>csIdle</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(0);</code></td>
 
129
</tr>
 
130
<tr><td colspan="1">
 
131
&nbsp;</td></tr>
 
132
</table>
 
133
<table class="detail wide_list">
 
134
<tr class="list">
 
135
<td class="itemcode"><a name="csWalk"></a><code><b>csWalk</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(1);</code></td>
 
136
</tr>
 
137
<tr><td colspan="1">
 
138
&nbsp;</td></tr>
 
139
</table>
 
140
<table class="detail wide_list">
 
141
<tr class="list">
 
142
<td class="itemcode"><a name="csAttack"></a><code><b>csAttack</b>      = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(2);</code></td>
 
143
</tr>
 
144
<tr><td colspan="1">
 
145
&nbsp;</td></tr>
 
146
</table>
 
147
<table class="detail wide_list">
 
148
<tr class="list">
 
149
<td class="itemcode"><a name="csFireMissile"></a><code><b>csFireMissile</b> = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(3);</code></td>
 
150
</tr>
 
151
<tr><td colspan="1">
 
152
&nbsp;</td></tr>
 
153
</table>
 
154
<table class="detail wide_list">
 
155
<tr class="list">
 
156
<td class="itemcode"><a name="csDie"></a><code><b>csDie</b>         = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(4);</code></td>
 
157
</tr>
 
158
<tr><td colspan="1">
 
159
&nbsp;</td></tr>
 
160
</table>
 
161
<table class="detail wide_list">
 
162
<tr class="list">
 
163
<td class="itemcode"><a name="csDieBack"></a><code><b>csDieBack</b>     = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(5);</code></td>
 
164
</tr>
 
165
<tr><td colspan="1">
 
166
&nbsp;</td></tr>
 
167
</table>
 
168
<table class="detail wide_list">
 
169
<tr class="list">
 
170
<td class="itemcode"><a name="csHurt"></a><code><b>csHurt</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(6);</code></td>
 
171
</tr>
 
172
<tr><td colspan="1">
 
173
&nbsp;</td></tr>
 
174
</table>
 
175
<table class="detail wide_list">
 
176
<tr class="list">
 
177
<td class="itemcode"><a name="csMax"></a><code><b>csMax</b> = <a  href="CastleCreatures.html#csHurt">csHurt</a>;</code></td>
 
178
</tr>
 
179
<tr><td colspan="1">
 
180
<p>
 
181
Maximum <a class="normal" href="CastleCreatures.html#TCreatureState">TCreatureState</a> value reserved by <a class="normal" href="CastleCreatures.html">CastleCreatures</a> unit.</p>
 
182
</td></tr>
 
183
</table>
 
184
<h3 class="detail">Variables</h3>
 
185
<table class="detail wide_list">
 
186
<tr class="list">
 
187
<td class="itemcode"><a name="DebugTimeStopForCreatures"></a><code><b>DebugTimeStopForCreatures</b>: boolean = false;</code></td>
 
188
</tr>
 
189
<tr><td colspan="1">
 
190
&nbsp;</td></tr>
 
191
</table>
 
192
<table class="detail wide_list">
 
193
<tr class="list">
 
194
<td class="itemcode"><a name="OnCreatureExists"></a><code><b>OnCreatureExists</b>: <a  href="Castle3D.html#T3DExistsEvent">T3DExistsEvent</a>;</code></td>
 
195
</tr>
 
196
<tr><td colspan="1">
 
197
<p>
 
198
Global callback to control creatures existence.</p>
 
199
</td></tr>
 
200
</table>
 
201
<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.12.1</a> on 2013-02-04 20:26:50</em>
 
202
</span>
 
203
</td></tr></table></body></html>