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|
InitialObjectDescriptor {
objectDescriptorID 1
audioProfileLevelIndication 255
visualProfileLevelIndication 254
sceneProfileLevelIndication 1
graphicsProfileLevelIndication 1
ODProfileLevelIndication 1
esDescr [
ES_Descriptor {
ES_ID 1
decConfigDescr DecoderConfigDescriptor {
streamType 3
decSpecificInfo BIFSConfig {
isCommandStream true
pixelMetric true
pixelWidth 200
pixelHeight 140
}
}
}
]
}
OrderedGroup {
children [
Background2D {
backColor 1 1 1
}
WorldInfo {
info [
"This shows how to make a 4 states button"
""
"GPAC Regression Tests" "$Date: 2007/07/27 09:46:07 $ - $Revision: 1.2 $"
"(C) 2002-2006 GPAC Team"
]
title "4 States Button"
}
Transform2D {
scale 0.5 0.5
children [
Transform2D {
translation 0 60
children [
Shape {
appearance Appearance {
material Material2D {
emissiveColor 0 1 0
filled TRUE
}
}
geometry Rectangle {
size 100 100
}
}
DEF TS1 TouchSensor {}
]
}
Transform2D {
translation -100 -50
children [
Shape {
appearance Appearance {
material DEF M1 Material2D {
emissiveColor 1 1 0
filled TRUE
}
}
geometry Circle {
radius 50
}
}
]
}
DEF OverC Conditional {
buffer {
REPLACE M1.emissiveColor BY 1 1 0
}
}
DEF OverRC Conditional {
buffer {
REPLACE M1.emissiveColor BY 0 1 1
}
}
DEF C Conditional {
buffer {
REPLACE M1.emissiveColor BY 1 0 0
}
}
DEF RC Conditional {
buffer {
REPLACE M1.emissiveColor BY 0 0 1
}
}
]
}
]
}
ROUTE TS1.isActive TO C.activate
ROUTE TS1.isActive TO RC.reverseActivate
ROUTE TS1.isOver TO OverC.activate
ROUTE TS1.isOver TO OverRC.reverseActivate
|