~ubuntu-branches/ubuntu/utopic/movit/utopic-proposed

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#include <string.h>
#include <assert.h>
#include <epoxy/gl.h>

#include "effect_util.h"
#include "flat_input.h"
#include "resource_pool.h"
#include "util.h"

using namespace std;

namespace movit {

FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format_in, GLenum type, unsigned width, unsigned height)
	: image_format(image_format),
	  type(type),
	  pbo(0),
	  texture_num(0),
	  output_linear_gamma(false),
	  needs_mipmaps(false),
	  width(width),
	  height(height),
	  pitch(width),
	  pixel_data(NULL),
	  fixup_swap_rb(false),
	  fixup_red_to_grayscale(false)
{
	assert(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE);
	register_int("output_linear_gamma", &output_linear_gamma);
	register_int("needs_mipmaps", &needs_mipmaps);

	// Some types are not supported in all GL versions (e.g. GLES),
	// and will corrected into the right format in the shader.
	switch (pixel_format_in) {
	case FORMAT_BGRA_PREMULTIPLIED_ALPHA:
		pixel_format = FORMAT_RGBA_PREMULTIPLIED_ALPHA;
		fixup_swap_rb = true;
		break;
	case FORMAT_BGRA_POSTMULTIPLIED_ALPHA:
		pixel_format = FORMAT_RGBA_POSTMULTIPLIED_ALPHA;
		fixup_swap_rb = true;
		break;
	case FORMAT_BGR:
		pixel_format = FORMAT_RGB;
		fixup_swap_rb = true;
		break;
	case FORMAT_GRAYSCALE:
		pixel_format = FORMAT_R;
		fixup_red_to_grayscale = true;
		break;
	default:
		pixel_format = pixel_format_in;
		break;
	}
}

FlatInput::~FlatInput()
{
	if (texture_num != 0) {
		resource_pool->release_2d_texture(texture_num);
	}
}

void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
	glActiveTexture(GL_TEXTURE0 + *sampler_num);
	check_error();

	if (texture_num == 0) {
		// Translate the input format to OpenGL's enums.
		GLint internal_format;
		GLenum format;
		if (type == GL_FLOAT) {
			if (pixel_format == FORMAT_R) {
				internal_format = GL_R32F;
			} else if (pixel_format == FORMAT_RG) {
				internal_format = GL_RG32F;
			} else if (pixel_format == FORMAT_RGB) {
				internal_format = GL_RGB32F;
			} else {
				internal_format = GL_RGBA32F;
			}
		} else if (type == GL_HALF_FLOAT) {
			if (pixel_format == FORMAT_R) {
				internal_format = GL_R16F;
			} else if (pixel_format == FORMAT_RG) {
				internal_format = GL_RG16F;
			} else if (pixel_format == FORMAT_RGB) {
				internal_format = GL_RGB16F;
			} else {
				internal_format = GL_RGBA16F;
			}
		} else if (type == GL_UNSIGNED_SHORT) {
			if (pixel_format == FORMAT_R) {
				internal_format = GL_R16;
			} else if (pixel_format == FORMAT_RG) {
				internal_format = GL_RG16;
			} else if (pixel_format == FORMAT_RGB) {
				internal_format = GL_RGB16;
			} else {
				internal_format = GL_RGBA16;
			}
		} else if (output_linear_gamma) {
			assert(type == GL_UNSIGNED_BYTE);
			if (pixel_format == FORMAT_RGB) {
				internal_format = GL_SRGB8;
			} else if (pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
				internal_format = GL_SRGB8_ALPHA8;
			} else {
				assert(false);
			}
		} else {
			assert(type == GL_UNSIGNED_BYTE);
			if (pixel_format == FORMAT_R) {
				internal_format = GL_R8;
			} else if (pixel_format == FORMAT_RG) {
				internal_format = GL_RG8;
			} else if (pixel_format == FORMAT_RGB) {
				internal_format = GL_RGB8;
			} else {
				internal_format = GL_RGBA8;
			}
		}
		if (pixel_format == FORMAT_RGB) {
			format = GL_RGB;
		} else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
			   pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
			format = GL_RGBA;
		} else if (pixel_format == FORMAT_RG) {
			format = GL_RG;
		} else if (pixel_format == FORMAT_R) {
			format = GL_RED;
		} else {
			assert(false);
		}

		// (Re-)upload the texture.
		texture_num = resource_pool->create_2d_texture(internal_format, width, height);
		glBindTexture(GL_TEXTURE_2D, texture_num);
		check_error();
		glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
		check_error();
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
		check_error();
		glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
		check_error();
		glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
		check_error();
		glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
		check_error();
		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
		check_error();
		if (needs_mipmaps) {
			glGenerateMipmap(GL_TEXTURE_2D);
			check_error();
		}
		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
		check_error();
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
		check_error();
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
		check_error();
		glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
		check_error();
	} else {
		glBindTexture(GL_TEXTURE_2D, texture_num);
		check_error();
	}

	// Bind it to a sampler.
	set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num);
	++*sampler_num;
}

string FlatInput::output_fragment_shader()
{
	char buf[256];
	sprintf(buf, "#define FIXUP_SWAP_RB %d\n#define FIXUP_RED_TO_GRAYSCALE %d\n",
		fixup_swap_rb, fixup_red_to_grayscale);
	return buf + read_file("flat_input.frag");
}

void FlatInput::invalidate_pixel_data()
{
	if (texture_num != 0) {
		resource_pool->release_2d_texture(texture_num);
		texture_num = 0;
	}
}

}  // namespace movit