158
158
if ($self->config->spiral_vase) {
159
159
$loop->split_at($last_pos);
160
160
} elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') {
161
# simplify polygon in order to skip false positives in concave/convex detection
161
162
my $polygon = $loop->polygon;
162
my @candidates = @{$polygon->concave_points(PI*4/3)};
163
@candidates = @{$polygon->convex_points(PI*2/3)} if !@candidates;
164
@candidates = @{$polygon} if !@candidates;
166
my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
167
@candidates = @non_overhang if @non_overhang;
163
my @simplified = @{$polygon->simplify(scale $self->extruder->nozzle_diameter/2)};
165
# concave vertices have priority
166
my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified;
168
# if no concave points were found, look for convex vertices
169
@candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates;
171
# retrieve the last start position for this object
172
if (defined $self->layer && defined $self->_seam_position->{$self->layer->object}) {
173
$last_pos = $self->_seam_position->{$self->layer->object};
169
177
if ($self->config->seam_position eq 'nearest') {
170
$loop->split_at_vertex($last_pos->nearest_point(\@candidates));
171
} elsif ($self->config->seam_position eq 'aligned') {
172
if (defined $self->layer && defined $self->_seam_position->{$self->layer->object}) {
173
$last_pos = $self->_seam_position->{$self->layer->object};
175
my $point = $self->_seam_position->{$self->layer->object} = $last_pos->nearest_point(\@candidates);
176
$loop->split_at_vertex($point);
178
@candidates = @$polygon if !@candidates;
179
$point = $last_pos->nearest_point(\@candidates);
180
$loop->split_at_vertex($point);
181
} elsif (@candidates) {
182
my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
183
@candidates = @non_overhang if @non_overhang;
184
$point = $last_pos->nearest_point(\@candidates);
185
$loop->split_at_vertex($point);
187
$point = $last_pos->projection_onto_polygon($polygon);
188
$loop->split_at($point);
190
$self->_seam_position->{$self->layer->object} = $point;
178
191
} elsif ($self->config->seam_position eq 'random') {
179
192
if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
180
193
my $polygon = $loop->polygon;
334
347
# *and* in an island in the upper layer (so that the ooze will not be visible)
335
348
if ($travel->length < scale $self->extruder->retract_before_travel
336
349
|| ($self->config->only_retract_when_crossing_perimeters
350
&& $self->config->fill_density > 0
337
351
&& (first { $_->contains_line($travel) } @{$self->_upper_layer_islands})
338
352
&& (first { $_->contains_line($travel) } @{$self->_layer_islands}))
339
353
|| (defined $role && $role == EXTR_ROLE_SUPPORTMATERIAL && (first { $_->contains_line($travel) } @{$self->layer->support_islands}))