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#include <QApplication>
#include "StructureSynth/GUI/MainWindow.h"
// Needed for unicode commandline below.
#ifdef Q_WS_WIN
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
int main(int argc, char *argv[])
{
Q_INIT_RESOURCE(StructureSynth);
//QApplication::setStyle("cleanlooks");
QApplication app(argc, argv);
QCoreApplication::setOrganizationName("Syntopia Software");
QCoreApplication::setApplicationName("Structure Synth");
QPixmap pixmap(QDir(StructureSynth::GUI::MainWindow::getMiscDir()).absoluteFilePath("splash.png"));
QSplashScreen splash(pixmap, Qt::WindowStaysOnTopHint);
splash.setMask(pixmap.mask());
splash.show();
qApp->processEvents();
// We will parse for filenames.
// On Windows 'argv*' is not of much use, since it fails for Unicode paths.
// We will fetch the unicode strings...
QStringList args;
#ifdef Q_WS_WIN
// On Windows we call this Win32 call...
int nArgs = 0;
LPWSTR* wargv = CommandLineToArgvW(GetCommandLineW(), &nArgs);
for (int i = 0; i < nArgs; i++) { args.append(QString::fromUtf16((const ushort *)wargv[i])); }
#else
// Other platforms must implement their unicode parsing here...
// I believe Linux and Unix will store UTF8 in the argv array.
for (int i = 0; i < argc; i++) {
args.append(QString::fromUtf8(argv[i]));
}
#endif
StructureSynth::GUI::MainWindow *mainWin;
if (args.size() <= 1) {
mainWin = new StructureSynth::GUI::MainWindow();
} else {
// We ignore more then one argument
mainWin = new StructureSynth::GUI::MainWindow(args[1]);
}
mainWin->show();
splash.show();
return app.exec();
}
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