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by Jonathan Riddell
Import upstream version 4.9.90 |
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/*
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* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
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* Copyright 2007-2008 Pierre-Benoit Bessse <besse@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KAPMANMAINWINDOW_H
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#define KAPMANMAINWINDOW_H
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#include "game.h" |
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#include "gameview.h" |
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#include <KXmlGuiWindow> |
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#include <QGraphicsView> |
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static const int initLives = 3; |
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class KStatusBar; |
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/**
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* @brief This class enables to create the main window for Kapman.
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*/
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class KapmanMainWindow : public KXmlGuiWindow { |
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Q_OBJECT
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private : |
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/** The GameView instance that manages the game drawing and the collisions */
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GameView* m_view; |
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/** The Game instance that manages the main loop and events */
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Game* m_game; |
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KStatusBar* m_statusBar; |
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public: |
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/**
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* Creates a new KapmanMainWindow instance.
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*/
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KapmanMainWindow(); |
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/**
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* Deletes the KapmanMainWindow instance.
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*/
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~KapmanMainWindow(); |
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private slots: |
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/**
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* Initializes the KapmanMainWindow for a new game.
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* Creates a new Game instance and a new GameView instance that displays the game.
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*/
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void initGame(); |
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/**
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* Starts a new game.
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* @param p_gameOver true if the game was over, false if a game is running
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*/
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void newGame(const bool p_gameOver = false); |
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/**
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* Shows the highscores dialog.
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*/
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void showHighscores(); |
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/**
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* Shows a dialog enabling to change the current level.
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*/
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void changeLevel(); |
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/**
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* Sets the sounds enabled / disabled.
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* @param p_enabled if true the sounds will be enabled, otherwise they will be disabled
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*/
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void setSoundsEnabled(bool p_enabled); |
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/**
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* Shows the settings dialog.
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*/
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void showSettings(); |
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/**
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* Loads the settings.
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*/
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void loadSettings(); |
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/**
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* Closes the KapmanMainWindow.
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*/
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void close(); |
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/**
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* Refreshes new level value on Status Bar.
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* @param p_level is level value
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*/
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void displayLevel( unsigned int p_level ); |
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/**
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* Refreshes new score value on Status Bar.
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* @param p_score is score value
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*/
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void displayScore( unsigned int p_score ); |
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/**
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* Refreshes new lives value on Status Bar.
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* @param p_lives is lives value
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*/
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void displayLives( unsigned int p_lives ); |
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/**
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* Resets the status bar values altogether for convenience.
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*/
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void resetStatusBar(); |
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};
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#endif
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