/* * Copyright 2007-2008 Thomas Gallinari * Copyright 2007-2008 Nathalie Liesse * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef KAPMANPARSER_H #define KAPMANPARSER_H #include "game.h" #include /** * @brief This class handles XML reader events in order to initialize the Maze properties. */ class KapmanParser : public QXmlDefaultHandler { private: /** The Game to initialize */ Game * m_game; /** The parser's buffer */ QString m_buffer; /** The rows counter */ int m_counterRows; public: /** * Creates a new GameParser. * @param p_game the Game to initialize */ explicit KapmanParser(Game* p_game); /** * Deletes the GameParser instance. */ ~KapmanParser(); /** * Implement QXmlDefaultHandler::characters */ bool characters(const QString & ch ); /** * Implements QXmlDefaultHandler::startElement() */ bool startElement(const QString&, const QString&, const QString& p_qName, const QXmlAttributes& p_atts); /** * Implements QXmlDefaultHandler::endElement() */ bool endElement(const QString &, const QString &, const QString & p_qName ); }; #endif