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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
* Copyright 2007-2008 Gaƫl Courcelle <gael.courcelle@gmail.com>
* Copyright 2007-2008 Alexia Allanic <alexia_allanic@yahoo.fr>
* Copyright 2007-2008 Johann Hingue <yoan1703@hotmail.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BONUS_H
#define BONUS_H
#include "element.h"
/**
* @brief This class represents a Bonus for Kapman.
*/
class Bonus : public Element {
public:
/**
* Creates a new Bonus instance.
* @param p_x the initial x-coordinate
* @param p_y the initial y-coordinate
* @param p_maze a reference to the Maze the Bonus will be on
* @param p_points the value of the Bonus
*/
Bonus(qreal p_x, qreal p_y, Maze* p_maze, int p_points);
/**
* Deletes the Bonus instance.
*/
~Bonus();
/**
* Computes an action on a collision with the Kapman.
* @param p_kapman the Kapman instance that collides with the Bonus
*/
void doActionOnCollision(Kapman* p_kapman);
/**
* Sets the given value to the Bonus.
* @param p_points the value of the Bonus
*/
void setPoints(const int p_points);
};
#endif
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