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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "characteritem.h"
CharacterItem::CharacterItem(Character* p_model) : ElementItem (p_model) {
connect(p_model, SIGNAL(eaten()), this, SLOT(startBlinking()));
}
CharacterItem::~CharacterItem() {
delete m_blinkTimer;
}
QPainterPath CharacterItem::shape() const
{
QPainterPath path;
// Temporary variable to keep the boundingRect available
QRectF rect = boundingRect();
// Calculation of the shape
QRectF shapeRect = QRectF( rect.x()+rect.width()/4, rect.y()+rect.height()/4, rect.width()/2, rect.height()/2 );
path.addEllipse(shapeRect);
return path;
}
void CharacterItem::update(qreal p_x, qreal p_y) {
// Compute the top-right coordinates of the item
qreal x = p_x - boundingRect().width() / 2;
qreal y = p_y - boundingRect().height() / 2;
// Updates the view coordinates
setPos(x, y);
}
void CharacterItem::startBlinking() {
m_nbBlinks = 0;
m_blinkTimer->start();
}
void CharacterItem::blink() {
m_nbBlinks++;
}
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