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by Jonathan Riddell
Import upstream version 4.9.90 |
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/*
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* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
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* Copyright 2007-2008 Nathalie Liesse <nathalie.liesse@gmail.com>
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1.2.32
by Jonathan Riddell
Import upstream version 15.04.2 |
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*
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1
by Jonathan Riddell
Import upstream version 4.9.90 |
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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1.2.32
by Jonathan Riddell
Import upstream version 15.04.2 |
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* published by the Free Software Foundation; either version 2 of
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1
by Jonathan Riddell
Import upstream version 4.9.90 |
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* the License, or (at your option) any later version.
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1.2.32
by Jonathan Riddell
Import upstream version 15.04.2 |
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*
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1
by Jonathan Riddell
Import upstream version 4.9.90 |
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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1.2.32
by Jonathan Riddell
Import upstream version 15.04.2 |
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*
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1
by Jonathan Riddell
Import upstream version 4.9.90 |
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "kapmanitem.h" |
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#include "characteritem.h" |
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#include "ghost.h" |
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#include "settings.h" |
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#include <QGraphicsScene> |
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#include <KgDifficulty> |
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const int KapmanItem::NB_FRAMES = 32; |
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const int KapmanItem::ANIM_LOW_SPEED = 500; |
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const int KapmanItem::ANIM_MEDIUM_SPEED = 400; |
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const int KapmanItem::ANIM_HIGH_SPEED = 300; |
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1.2.32
by Jonathan Riddell
Import upstream version 15.04.2 |
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KapmanItem::KapmanItem(Kapman *p_model) : CharacterItem(p_model) |
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{
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connect(p_model, SIGNAL(directionChanged()), this, SLOT(updateDirection())); |
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connect(p_model, SIGNAL(gameUpdated()), this, SLOT(manageCollision())); |
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connect(p_model, SIGNAL(stopped()), this, SLOT(stopAnim())); |
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// A timeLine for the Kapman animation
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m_animationTimer = new QTimeLine(); |
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m_animationTimer->setCurveShape(QTimeLine::SineCurve); |
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m_animationTimer->setLoopCount(0); |
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m_animationTimer->setFrameRange(0, NB_FRAMES - 1); |
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// Animation speed
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switch ((int) Kg::difficultyLevel()) { |
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case KgDifficultyLevel::Easy: |
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m_animationTimer->setDuration(KapmanItem::ANIM_LOW_SPEED); |
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break; |
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case KgDifficultyLevel::Medium: |
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m_animationTimer->setDuration(KapmanItem::ANIM_MEDIUM_SPEED); |
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break; |
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case KgDifficultyLevel::Hard: |
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m_animationTimer->setDuration(KapmanItem::ANIM_HIGH_SPEED); |
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break; |
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}
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connect(m_animationTimer, &QTimeLine::frameChanged, this, &KapmanItem::setFrame); |
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// Define the timer which sets the blinking frequency
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m_blinkTimer = new QTimer(this); |
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m_blinkTimer->setInterval(400); |
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connect(m_blinkTimer, &QTimer::timeout, this, &KapmanItem::blink); |
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}
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KapmanItem::~KapmanItem() |
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{
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delete m_animationTimer; |
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}
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void KapmanItem::updateDirection() |
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{
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QTransform transform; |
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int angle = 0; |
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Kapman *model = (Kapman *)getModel(); |
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// Compute the angle
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if (model->getXSpeed() > 0) { |
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angle = 0; |
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} else if (model->getXSpeed() < 0) { |
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angle = 180; // The default image is right oriented |
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}
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if (model->getYSpeed() > 0) { |
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angle = 90; |
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} else if (model->getYSpeed() < 0) { |
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angle = -90; |
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}
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if (m_rotationFlag == 0) { |
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angle = 0; |
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}
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// Rotate the item
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transform.translate(boundingRect().width() / 2, boundingRect().height() / 2); |
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transform.rotate(angle); |
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transform.translate(-boundingRect().width() / 2, -boundingRect().height() / 2); |
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setTransform(transform); |
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}
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void KapmanItem::manageCollision() |
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{
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QList<QGraphicsItem *> collidingList = collidingItems(); |
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// The signal is emitted only if the list contains more than 1 items (to exclude the case
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// when the kapman only collides with the maze)
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if (collidingList.size() > 1) { |
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for (int i = 0; i < collidingList.size(); ++i) { |
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// The maze and the points labels have a negative zValue which allows to exclude them from the treatment of collisions
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if (collidingList[i]->zValue() >= 0) { |
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ElementItem *item = dynamic_cast<ElementItem *>(collidingList[i]); |
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if (item) { |
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item->getModel()->doActionOnCollision((Kapman *)getModel()); |
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}
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}
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}
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}
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}
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void KapmanItem::update(qreal p_x, qreal p_y) |
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{
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ElementItem::update(p_x, p_y); |
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// If the kapman is moving
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if (((Kapman *)getModel())->getXSpeed() != 0 || ((Kapman *)getModel())->getYSpeed() != 0) { |
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startAnim(); |
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}
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}
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void KapmanItem::startAnim() |
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{
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// Start the animation timer if it is not active
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if (m_animationTimer->state() != QTimeLine::Running) { |
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m_animationTimer->start(); |
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}
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}
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void KapmanItem::pauseAnim() |
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{
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if (m_animationTimer->state() == QTimeLine::Running) { |
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m_animationTimer->setPaused(true); |
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}
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}
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void KapmanItem::resumeAnim() |
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{
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if (m_animationTimer->state() == QTimeLine::Running) { |
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m_animationTimer->setPaused(false); |
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}
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}
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void KapmanItem::stopAnim() |
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{
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setElementId(QLatin1Literal("kapman_0")); |
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if (m_animationTimer->state() == QTimeLine::Running) { |
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m_animationTimer->stop(); |
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}
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}
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void KapmanItem::setFrame(const int p_frame) |
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{
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setElementId(QString::fromLatin1("kapman_%1").arg(p_frame)); |
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}
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void KapmanItem::startBlinking() |
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{
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stopAnim(); |
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setElementId(QLatin1Literal("kapman_0")); |
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CharacterItem::startBlinking(); |
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}
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void KapmanItem::blink() |
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{
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CharacterItem::blink(); |
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if (m_nbBlinks % 2 == 0) { |
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setElementId(QLatin1Literal("kapman_0")); |
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} else { |
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setElementId(QLatin1Literal("kapman_blink")); |
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}
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// Make the kapman blink 2 times (4 ticks)
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if (m_nbBlinks == 4) { |
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m_blinkTimer->stop(); |
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}
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1
by Jonathan Riddell
Import upstream version 4.9.90 |
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}
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