/*************************************************************************** * Copyright 2012 Viranch Mehta * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Library General Public License * * version 2 as published by the Free Software Foundation * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef KGDECLARATIVEVIEW_H #define KGDECLARATIVEVIEW_H #include #include /** * @class KgDeclarativeView * @since 4.11 * @short A QDeclarativeView that adds KDE specific module paths and javascript bindings. * * This class is a QDeclarativeView that sets up a KDE specific environment * like custom QML module paths and javascript function bindings (like i18n) * to the declarative view. * * For porting KDE games to QML, the central widget of main window is to * be replaced by KgDeclarativeView (inside which all the .qml graphics take * place), leaving the toolbars, menubars and statusbars as they are, and * updating their specifics via signals from QML to C++ part of the code. */ class KDEGAMES_EXPORT KgDeclarativeView : public QQuickWidget { Q_OBJECT public: ///Construcs a new KgDeclarativeView with KDE specific environment. ///@param parent The parent widget for this view (usually the main ///window of the game) KgDeclarativeView(QWidget *parent=0); private: class Private; Private* const d; }; #endif //KGDECLARATIVEVIEW_H