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This file is part of the KDE games library
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Copyright (C) 2001 Andreas Beckermann <b_mann@gmx.de>
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Copyright (C) 2007 Simon HĆ¼rlimann <simon.huerlimann@huerlisi.ch>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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#include "kstandardgameaction.h"
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#include <kactioncollection.h>
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#include <kstandardshortcut.h>
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#include <ktoggleaction.h>
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#include <krecentfilesaction.h>
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#define I18N_NOOP2(ctx,txt) ctx, txt
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struct KStandardGameActionInfo
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KStandardGameAction::StandardGameAction id;
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KStandardShortcut::StandardShortcut globalAccel; // if we reuse a global accel
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int shortcut; // specific shortcut (NH: should be configurable)
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const char* psLabelContext;
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const char* psWhatsThis;
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const char* psIconName;
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const char* psToolTip;
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const KStandardGameActionInfo g_rgActionInfo[] = {
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{ KStandardGameAction::New, KStandardShortcut::New, 0, "game_new", I18N_NOOP2("new game", "&New"), I18N_NOOP("Start a new game."), "document-new", I18N_NOOP("Start a new game") },
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{ KStandardGameAction::Load, KStandardShortcut::Open, 0, "game_load", 0, I18N_NOOP("&Load..."), 0, "document-open", I18N_NOOP("Open a saved game...") },
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{ KStandardGameAction::LoadRecent, KStandardShortcut::AccelNone, 0, "game_load_recent", 0, I18N_NOOP("Load &Recent"), 0, 0, I18N_NOOP("Open a recently saved game...") },
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{ KStandardGameAction::Restart, KStandardShortcut::Reload, 0, "game_restart", 0, I18N_NOOP("Restart &Game"), 0, "view-refresh", I18N_NOOP("Restart the game") },
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{ KStandardGameAction::Save, KStandardShortcut::Save, 0, "game_save", 0, I18N_NOOP("&Save"), 0, "document-save", I18N_NOOP("Save the current game") },
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{ KStandardGameAction::SaveAs, KStandardShortcut::AccelNone, 0, "game_save_as", 0, I18N_NOOP("Save &As..."), 0, "document-save-as", I18N_NOOP("Save the current game to another file") },
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{ KStandardGameAction::End, KStandardShortcut::End, 0, "game_end", 0, I18N_NOOP("&End Game"), 0, "window-close", I18N_NOOP("End the current game") },
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{ KStandardGameAction::Pause, KStandardShortcut::AccelNone, Qt::Key_P, "game_pause", 0, I18N_NOOP("Pa&use"), 0, "media-playback-pause", I18N_NOOP("Pause the game") },
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{ KStandardGameAction::Highscores, KStandardShortcut::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", 0, I18N_NOOP("Show &High Scores"), 0, "games-highscores", I18N_NOOP("Show high scores") },
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{ KStandardGameAction::ClearHighscores, KStandardShortcut::AccelNone, 0, "game_clear_highscores", 0, I18N_NOOP("&Clear High Scores"), 0, "clear_highscore", I18N_NOOP("Clear high scores") },
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{ KStandardGameAction::Statistics, KStandardShortcut::AccelNone, 0, "game_statistics", 0, I18N_NOOP("Show Statistics"), 0, "highscore", I18N_NOOP("Show statistics") },
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{ KStandardGameAction::ClearStatistics, KStandardShortcut::AccelNone, 0, "game_clear_statistics", 0, I18N_NOOP("&Clear Statistics"), 0, "flag", I18N_NOOP("Delete all-time statistics.") },
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{ KStandardGameAction::Print, KStandardShortcut::Print, 0, "game_print", 0, I18N_NOOP("&Print..."), 0, "document-print", 0 },
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{ KStandardGameAction::Quit, KStandardShortcut::Quit, 0, "game_quit", 0, I18N_NOOP("&Quit"), 0, "application-exit", I18N_NOOP("Quit the program") },
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{ KStandardGameAction::Repeat, KStandardShortcut::AccelNone, 0, "move_repeat", 0, I18N_NOOP("Repeat"), 0, 0, I18N_NOOP("Repeat the last move") },
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{ KStandardGameAction::Undo, KStandardShortcut::Undo, 0, "move_undo", 0, I18N_NOOP("Und&o"), 0, "edit-undo", I18N_NOOP("Undo the last move") },
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{ KStandardGameAction::Redo, KStandardShortcut::Redo, 0, "move_redo", 0, I18N_NOOP("Re&do"), 0, "edit-redo", I18N_NOOP("Redo the latest move") },
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{ KStandardGameAction::Roll, KStandardShortcut::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", 0, I18N_NOOP("&Roll Dice"), 0, "roll", I18N_NOOP("Roll the dice") },
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{ KStandardGameAction::EndTurn, KStandardShortcut::AccelNone, 0, "move_end_turn", 0, I18N_NOOP("End Turn"), 0, "games-endturn", 0 },
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{ KStandardGameAction::Hint, KStandardShortcut::AccelNone, Qt::Key_H, "move_hint", 0, I18N_NOOP("&Hint"), 0, "games-hint", I18N_NOOP("Give a hint") },
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{ KStandardGameAction::Demo, KStandardShortcut::AccelNone, Qt::Key_D, "move_demo", 0, I18N_NOOP("&Demo"), 0, "media-playback-start", I18N_NOOP("Play a demo") },
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{ KStandardGameAction::Solve, KStandardShortcut::AccelNone, 0, "move_solve", 0, I18N_NOOP("&Solve"), 0, "games-solve", I18N_NOOP("Solve the game") },
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{ KStandardGameAction::ChooseGameType, KStandardShortcut::AccelNone, 0, "options_choose_game_type", 0, I18N_NOOP("Choose Game &Type"), 0, 0, 0 },
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{ KStandardGameAction::Carddecks, KStandardShortcut::AccelNone, 0, "options_configure_carddecks", 0, I18N_NOOP("Configure &Carddecks..."), 0, 0, 0 },
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{ KStandardGameAction::ConfigureHighscores, KStandardShortcut::AccelNone, 0, "options_configure_highscores", 0, I18N_NOOP("Configure &High Scores..."), 0, 0, 0 },
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{ KStandardGameAction::ActionNone, KStandardShortcut::AccelNone, 0, 0, 0, 0, 0, 0, 0 }
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static const KStandardGameActionInfo* infoPtr( KStandardGameAction::StandardGameAction id )
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for (uint i = 0; g_rgActionInfo[i].id!=KStandardGameAction::ActionNone; i++) {
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if( g_rgActionInfo[i].id == id )
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return &g_rgActionInfo[i];
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KAction* KStandardGameAction::create(StandardGameAction id, const QObject *recvr, const char *slot,
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const KStandardGameActionInfo* pInfo = infoPtr( id );
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kDebug(125) << "KStandardGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << "," << parent << " )";
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QString sLabel = i18nc(pInfo->psLabelContext, pInfo->psLabel);
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bool do_connect = (recvr && slot); //both not 0
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pAction = new KRecentFilesAction(sLabel, parent);
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QObject::connect( pAction, SIGNAL(urlSelected(KUrl)), recvr, slot);
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pAction = new KToggleAction(KIcon(QLatin1String( pInfo->psIconName )), sLabel, parent);
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QObject::connect(pAction, SIGNAL(triggered(bool)), recvr, slot);
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pAction = new KSelectAction( KIcon(QLatin1String( pInfo->psIconName )), sLabel, parent);
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QObject::connect( pAction, SIGNAL(triggered(int)), recvr, slot );
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pAction = new KAction(KIcon(QLatin1String( pInfo->psIconName )), sLabel, parent);
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QObject::connect(pAction, SIGNAL(triggered(bool)), recvr, slot);
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KShortcut cut = (pInfo->globalAccel==KStandardShortcut::AccelNone
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? KShortcut(pInfo->shortcut)
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: KStandardShortcut::shortcut(pInfo->globalAccel));
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pAction->setShortcut(cut);
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if (pInfo->psToolTip)
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pAction->setToolTip(i18n(pInfo->psToolTip));
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if (pInfo->psWhatsThis)
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pAction->setWhatsThis(i18n(pInfo->psWhatsThis));
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else if (pInfo->psToolTip)
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pAction->setWhatsThis(i18n(pInfo->psToolTip));
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pAction->setObjectName(QLatin1String( pInfo->psName ));
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KActionCollection *collection = qobject_cast<KActionCollection *>(parent);
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if (collection && pAction)
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collection->addAction(pAction->objectName(), pAction);
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const char* KStandardGameAction::name( StandardGameAction id )
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const KStandardGameActionInfo* pInfo = infoPtr( id );
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return (pInfo) ? pInfo->psName : 0;
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KAction *KStandardGameAction::gameNew(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(New, recvr, slot, parent); }
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KAction *KStandardGameAction::load(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Load, recvr, slot, parent); }
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KRecentFilesAction *KStandardGameAction::loadRecent(const QObject *recvr, const char *slot,
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{ return static_cast<KRecentFilesAction *>(KStandardGameAction::create(LoadRecent, recvr, slot, parent)); }
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KAction *KStandardGameAction::save(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Save, recvr, slot, parent); }
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KAction *KStandardGameAction::saveAs(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(SaveAs, recvr, slot, parent); }
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KAction *KStandardGameAction::end(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(End, recvr, slot, parent); }
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KToggleAction *KStandardGameAction::pause(const QObject *recvr, const char *slot,
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{ return static_cast<KToggleAction *>(KStandardGameAction::create(Pause, recvr, slot, parent)); }
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KAction *KStandardGameAction::highscores(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Highscores, recvr, slot, parent); }
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KAction *KStandardGameAction::statistics(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Highscores, recvr, slot, parent); }
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KAction *KStandardGameAction::clearStatistics(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(ClearStatistics, recvr, slot, parent); }
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KAction *KStandardGameAction::print(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Print, recvr, slot, parent); }
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KAction *KStandardGameAction::quit(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Quit, recvr, slot, parent); }
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KAction *KStandardGameAction::repeat(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Repeat, recvr, slot, parent); }
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KAction *KStandardGameAction::undo(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Undo, recvr, slot, parent); }
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KAction *KStandardGameAction::redo(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Redo, recvr, slot, parent); }
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KAction *KStandardGameAction::roll(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Roll, recvr, slot, parent); }
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KAction *KStandardGameAction::endTurn(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(EndTurn, recvr, slot, parent); }
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KAction *KStandardGameAction::carddecks(const QObject *recvr, const char *slot,
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{ return KStandardGameAction::create(Carddecks, recvr, slot, parent); }
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KAction *KStandardGameAction::configureHighscores(const QObject*recvr, const char *slot,
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{ return KStandardGameAction::create(ConfigureHighscores, recvr, slot, parent); }
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KAction *KStandardGameAction::hint(const QObject*recvr, const char *slot,
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{ return KStandardGameAction::create(Hint, recvr, slot, parent); }
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KToggleAction *KStandardGameAction::demo(const QObject*recvr, const char *slot,
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{ return static_cast<KToggleAction *>(KStandardGameAction::create(Demo, recvr, slot, parent)); }
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KAction *KStandardGameAction::solve(const QObject*recvr, const char *slot,
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{ return KStandardGameAction::create(Solve, recvr, slot, parent); }
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KSelectAction *KStandardGameAction::chooseGameType(const QObject*recvr, const char *slot,
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{ return static_cast<KSelectAction *>(KStandardGameAction::create(ChooseGameType, recvr, slot, parent)); }
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KAction *KStandardGameAction::restart(const QObject*recvr, const char *slot,
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{ return KStandardGameAction::create(Restart, recvr, slot, parent); }