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/***************************************************************************
* Copyright 2010 Stefan Majewsky <majewsky@gmx.net> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License *
* version 2 as published by the Free Software Foundation *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "kgamerendererclient.h"
#include "kgamerenderer.h"
#include "kgamerenderer_p.h"
#include <QtCore/QTimer>
KGameRendererClientPrivate::KGameRendererClientPrivate(KGameRenderer* renderer, const QString& spriteKey, KGameRendererClient* parent)
: m_parent(parent)
, m_renderer(renderer)
, m_spec(spriteKey, -1, QSize())
{
}
KGameRendererClient::KGameRendererClient(KGameRenderer* renderer, const QString& spriteKey)
: d(new KGameRendererClientPrivate(renderer, spriteKey, this))
{
renderer->d->m_clients.insert(this, QString());
//The following may not be triggered directly because it may call receivePixmap() which is a pure virtual method at this point.
QTimer::singleShot(0, d, SLOT(fetchPixmap()));
}
KGameRendererClient::~KGameRendererClient()
{
d->m_renderer->d->m_clients.remove(this);
delete d;
}
KGameRenderer* KGameRendererClient::renderer() const
{
return d->m_renderer;
}
QString KGameRendererClient::spriteKey() const
{
return d->m_spec.spriteKey;
}
void KGameRendererClient::setSpriteKey(const QString& spriteKey)
{
if (d->m_spec.spriteKey != spriteKey)
{
d->m_spec.spriteKey = spriteKey;
d->fetchPixmap();
}
}
int KGameRendererClient::frameCount() const
{
return d->m_renderer->frameCount(d->m_spec.spriteKey);
}
int KGameRendererClient::frame() const
{
return d->m_spec.frame;
}
void KGameRendererClient::setFrame(int frame)
{
if (d->m_spec.frame != frame)
{
//do some normalization ourselves
const int frameCount = this->frameCount();
if (frameCount <= 0 || frame < 0)
{
frame = -1;
}
else
{
const int frameBaseIndex = d->m_renderer->frameBaseIndex();
frame = (frame - frameBaseIndex) % frameCount + frameBaseIndex;
}
if (d->m_spec.frame != frame)
{
d->m_spec.frame = frame;
d->fetchPixmap();
}
}
}
QSize KGameRendererClient::renderSize() const
{
return d->m_spec.size;
}
void KGameRendererClient::setRenderSize(const QSize& renderSize)
{
if (d->m_spec.size != renderSize)
{
d->m_spec.size = renderSize;
d->fetchPixmap();
}
}
QHash<QColor, QColor> KGameRendererClient::customColors() const
{
return d->m_spec.customColors;
}
void KGameRendererClient::setCustomColors(const QHash<QColor, QColor>& customColors)
{
if (d->m_spec.customColors != customColors)
{
d->m_spec.customColors = customColors;
d->fetchPixmap();
}
}
void KGameRendererClientPrivate::fetchPixmap()
{
m_renderer->d->requestPixmap(m_spec, m_parent);
}
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