~ubuntu-branches/ubuntu/wily/octave-miscellaneous/wily-proposed

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
## Copyright (C) 2009 Jaroslav Hajek <highegg@gmail.com>
##
## This program is free software; you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free Software
## Foundation; either version 3 of the License, or (at your option) any later
## version.
##
## This program is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
## details.
##
## You should have received a copy of the GNU General Public License along with
## this program; if not, see <http://www.gnu.org/licenses/>.

## -*- texinfo -*-
## @deftypefn{Function File} [@var{x}, @var{ntrial}] = solvesudoku (@var{s})
## Solves a classical 9x9 sudoku. @var{s} should be a 9x9 array with 
## numbers from 0:9. 0 indicates empty field.
## Returns the filled table or empty matrix if no solution exists.
## If requested, @var{ntrial} returns the number of trial-and-error steps needed.
## @end deftypefn

## This uses a recursive backtracking technique combined with revealing new singleton
## fields by logic. The beauty of it is that it is completely vectorized.

function [x, ntrial] = solvesudoku (s)

  if (nargin != 1)
    print_usage ();
  endif

  if (! (ismatrix (s) && ndims (s) == 2 && all (size (s) == [9, 9])))
    error ("needs a 9x9 matrix");
  endif

  if (! ismember (unique (s(:)), 0:9))
    error ("matrix must contain values from 0:9");
  endif

  if (! verifysudoku (s))
    error ("matrix is not a valid sudoku grid");
  endif

  [x, ntrial] = solvesudoku_rec (s);

endfunction

function ok = verifysudoku (s)
  [i, j, k] = find (s);
  b = false (9, 9, 9);
  b(sub2ind ([9, 9, 9], i, j, k)) = true;
  okc = sum (b, 1) <= 1;
  okr = sum (b, 2) <= 1;
  b = reshape (b, [3, 3, 3, 3, 9]);
  ok3 = sum (sum (b, 1), 3) <= 1;
  ok = all (okc(:) & okr(:) & ok3(:));
endfunction

function [x, ntrial] = solvesudoku_rec (s)

  x = s;
  ntrial = 0;

  ## Run until the logic is exhausted.
  do
    b = getoptions (x);
    s = x;
    x = getsingletons (b, x);
    finished = isempty (x) || all (x(:));
  until (finished || all ((x == s)(:)));
  
  if (! finished)
    x = [];
    ## Find the field with minimum possibilities.
    sb = sum (b, 3);
    sb(s != 0) = 10;
    [msb, i] = min (sb(:));
    [i, j] = ind2sub ([9, 9], i);
    ## Try all guesses.
    for k = find (b(i,j,:))'
      s(i,j) = k;
      [x, ntrial1] = solvesudoku_rec (s);
      ntrial += 1 + ntrial1;
      if (! isempty (x))
        ## Found solutions.
        break;
      endif
      s(i,j) = 0;
    endfor
  endif

endfunction

## Given a 9x9x9 logical array of allowed values, get the logical singletons.
function s = getsingletons (b, s)

  n0 = sum (s(:) != 0);
  
  ## Check for fields with only one option.
  sb = sum (b, 3);
  if (any (sb(:) == 0))
    s = [];
    return;
  else
    s1 = sb == 1;
    ## We want to return as soon as some new singletons are found.
    [s(s1), xx] = find (reshape (b, [], 9)(s1, :).');
    if (sum (s(:) != 0) > n0)
      return;
    endif
  endif

  ## Check for columns where a number has only one field left.
  sb = squeeze (sum (b, 1));
  if (any (sb(:) == 0))
    s = [];
    return;
  else
    s1 = sb == 1;
    [j, k] = find (s1);
    [i, xx] = find (b(:, s1));
    s(sub2ind ([9, 9], i, j)) = k;
    if (sum (s(:) != 0) > n0)
      return;
    endif
  endif

  ## Ditto for rows.
  sb = squeeze (sum (b, 2));
  if (any (sb(:) == 0))
    s = [];
    return;
  else
    s1 = sb == 1;
    [i, k] = find (s1);
    [j, xx] = find (permute (b, [2, 1, 3])(:, s1));
    s(sub2ind ([9, 9], i, j)) = k;
    if (sum (s(:) != 0) > n0)
      return;
    endif
  endif

  ## 3x3 tiles.
  bb = reshape (b, [3, 3, 3, 3, 9]);
  sb = squeeze (sum (sum (bb, 1), 3));
  if (any (sb(:) == 0))
    s = [];
    return;
  else
    s1 = reshape (sb == 1, 9, 9);
    [j, k] = find (s1);
    [i, xx] = find (reshape (permute (bb, [1, 3, 2, 4, 5]), 9, 9*9)(:, s1));
    [i1, i2] = ind2sub ([3, 3], i);
    [j1, j2] = ind2sub ([3, 3], j);
    s(sub2ind ([3, 3, 3, 3], i1, j1, i2, j2)) = k;
    if (sum (s(:) != 0) > n0)
      return;
    endif
  endif

endfunction

## Given known values (singletons), calculate options.
function b = getoptions (s)

  ## Find true values.
  [i, j, s] = find (s);
  ## Columns.
  bc = true (9, 9, 9);
  bc(:, sub2ind ([9, 9], j, s)) = false;
  ## Rows. 
  br = true (9, 9, 9);
  br(:, sub2ind ([9, 9], i, s)) = false;
  ## 3x3 tiles.
  b3 = true (3, 3, 3, 3, 9);
  b3(:, :, sub2ind ([3, 3, 9], ceil (i/3), ceil (j/3), s)) = false;
  ## Permute elements to correct order.
  br = permute (br, [2, 1, 3]);
  b3 = reshape (permute (b3, [1, 3, 2, 4, 5]), [9, 9, 9]);
  ## The singleton fields themselves.
  bb = true (9*9, 9);
  bb(sub2ind ([9, 9], i, j), :) = false;
  bb = reshape (bb, [9, 9, 9]);
  ## Form result.
  b = bc & br & b3 & bb;
  ## Correct singleton fields.
  b = reshape (b, 9, 9, 9);
  b(sub2ind ([9, 9, 9], i, j, s)) = true;

endfunction