1970
1972
draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE);
1973
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
1974
game_state *state, int dir, game_ui *ui,
1977
1980
int w = state->p.w, h = state->p.h, W = w+1, H = h+1;