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/*
* This file is part of unity-2d
*
* Copyright 2012 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 1.0
import Unity2d 1.0
import "../utils.js" as Utils
// Shows the target when it has the focus or when you trigger the pointer barrier
// or there are no windows that intersect with the target
// Hides the target when none of the above conditions are met
// and you have not had the mouse over it during more than 1000 msec
// To use this Behavior your target needs to provide one properties
// - containsMouse: Defines if the mouse is inside the target
// and one signal
// - barrierTriggered: Defines when the pointer barrier has been triggered
AutoHideBehavior {
id: intellihide
property bool intelliHideShown: autoHideShown || (target !== undefined && !windows.intersects)
shown: intelliHideShown
WindowsIntersectMonitor {
id: windows
monitoredArea: {
if (intellihide.target) {
if (Utils.isLeftToRight()) {
return Qt.rect(declarativeView.screen.geometry.x,
intellihide.target.y,
intellihide.target.width,
intellihide.target.height)
} else {
return Qt.rect(declarativeView.screen.geometry.x + declarativeView.screen.availableGeometry.width - intellihide.target.width,
intellihide.target.y,
intellihide.target.width,
intellihide.target.height)
}
} else {
return Qt.rect(0, 0, 0, 0)
}
}
}
}
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