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/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#include "GLDeviceObjects.h"
#include "IOpenGLPixelBufferOject.h"
namespace nux
{
NUX_IMPLEMENT_OBJECT_TYPE (IOpenGLPixelBufferObject);
IOpenGLPixelBufferObject::IOpenGLPixelBufferObject (unsigned int Size, VBO_USAGE Usage, NUX_FILE_LINE_DECL)
: IOpenGLResource (RTVERTEXBUFFER, NUX_FILE_LINE_PARAM)
, _Length (Size)
, _Usage (Usage)
, _MemMap (0)
, _OffsetToLock (0)
, _SizeToLock (0)
{
CHECKGL ( glGenBuffersARB (1, &_OpenGLID) );
CHECKGL ( glBindBufferARB (GL_ARRAY_BUFFER_ARB, _OpenGLID) );
CHECKGL ( glBufferDataARB (GL_ARRAY_BUFFER_ARB, _Length, NULL, Usage) );
CHECKGL ( glBindBufferARB (GL_ARRAY_BUFFER_ARB, 0) );
GRunTimeStats.Register (this);
}
IOpenGLPixelBufferObject::~IOpenGLPixelBufferObject()
{
CHECKGL ( glDeleteBuffersARB (1, &_OpenGLID) );
_OpenGLID = 0;
GRunTimeStats.UnRegister (this);
}
int IOpenGLPixelBufferObject::Lock (
unsigned int OffsetToLock,
unsigned int SizeToLock,
void **ppbData)
{
nuxAssert (SizeToLock <= _Length);
nuxAssert (OffsetToLock + SizeToLock <= _Length);
if (SizeToLock == 0)
{
if (OffsetToLock == 0)
{
// lock the entire buffer
SizeToLock = _Length;
}
else
return OGL_INVALID_CALL;
}
// If _MemMap, _OffsetToLock and _SizeToLock are not equal to zero, then we have already mapped the buffer
// Unlock it before locking again.
nuxAssert (_MemMap == 0);
nuxAssert (_OffsetToLock == 0);
nuxAssert (_SizeToLock == 0);
// When locking it shouldn't matter if we use GL_PIXEL_UNPACK_BUFFER_ARB or GL_PIXEL_PACK_BUFFER_ARB.
// We just want a pointer to the data.
CHECKGL ( glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, _OpenGLID) );
// Map the Entire buffer into system memory
_MemMap = (BYTE *) glMapBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE); // we maybe reading or writing to the PBO.
CHECKGL_MSG (glMapBufferARB);
*ppbData = (void *) (_MemMap + OffsetToLock);
_OffsetToLock = OffsetToLock;
_SizeToLock = SizeToLock;
CHECKGL ( glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, 0) );
CHECKGL ( glBindBufferARB (GL_PIXEL_PACK_BUFFER_ARB, 0) );
return OGL_OK;
}
int IOpenGLPixelBufferObject::Unlock()
{
CHECKGL ( glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, _OpenGLID) );
//CHECKGL( glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, _OffsetToLock, _SizeToLock, _MemMap) );
CHECKGL ( glUnmapBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB) );
CHECKGL ( glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, 0) );
CHECKGL ( glBindBufferARB (GL_PIXEL_PACK_BUFFER_ARB, 0) );
_MemMap = 0;
_OffsetToLock = 0;
_SizeToLock = 0;
return OGL_OK;
}
void IOpenGLPixelBufferObject::BindPackPixelBufferObject()
{
CHECKGL (glBindBufferARB (GL_PIXEL_PACK_BUFFER_ARB, _OpenGLID) );
}
void IOpenGLPixelBufferObject::BindUnpackPixelBufferObject()
{
CHECKGL (glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, _OpenGLID) );
}
t_u32 IOpenGLPixelBufferObject::GetSize()
{
return _Length;
}
}
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