~unity-team/nux/texture-atlas

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  • Committer: Nicolas d'Offay
  • Date: 2012-11-16 18:23:48 UTC
  • mfrom: (682.2.25 trunk)
  • Revision ID: nicolas.doffay@canonical.com-20121116182348-ygq13lkwgbugen04
Additional work to get the texture atlas class running as a normal texture.

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    virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
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    virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
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    virtual void PostDraw(GraphicsEngine &graphics_engine, bool force_draw);
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    void AddWidget(Area *ic, float stretchfactor);
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    void ResetSplitConfig();