~unity-team/thumbnailer/trunk

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/*
 * Copyright (C) 2013 Canonical Ltd.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3 as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authored by: Jussi Pakkanen <jussi.pakkanen@canonical.com>
 */

#pragma once

#include <stdexcept>

#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#pragma GCC diagnostic ignored "-Wcast-qual"
#include <glib-object.h>

namespace unity
{

namespace thumbnailer
{

namespace internal
{

/**
 * This class is meant for automatically managing the lifetime of C objects derived
 * from gobject. Its API perfectly mirrors the API of unique_ptr except that you
 * can't define your own deleter function as it is always g_object_unref.
 *
 * API/ABI stability is not guaranteed. If you need to pass the object across an ABI
 * boundary, pass the plain gobject.
 *
 * This is how you would use gobj_ptr 99% of the time:
 *
 * gobj_ptr<GSomeType> o(g_some_type_new(...));
 *
 * More specifically, the object will decrement the gobject reference count
 * of the object it points to when it goes out of scope. It will never increment it.
 * Thus you should only assign to it when already holding a reference. gobj_ptr
 * will then take ownership of that particular reference.
 *
 * Floating gobjects can not be put in this container as they are meant to be put
 * into native gobject aware containers immediately upon construction. Trying to insert
 * a floating gobject into a gobj_ptr will throw an invalid_argument exception. To
 * prevent accidental memory leaks, the floating gobject is unreffed in this case.
 */
template <typename T>
class gobj_ptr final
{
private:
    T* u;

    void validate_float(T* t)
    {
        if (t != nullptr && g_object_is_floating(G_OBJECT(t)))
        {
            // LCOV_EXCL_START  // False negative from gcovr.
            throw std::invalid_argument("Tried to add a floating gobject into a gobj_ptr.");
            // LCOV_EXCL_STOP
        }
    }

public:
    typedef T element_type;
    typedef T* pointer;
    typedef decltype(g_object_unref) deleter_type;

    constexpr gobj_ptr() noexcept : u(nullptr)
    {
    }
    explicit gobj_ptr(T* t)
        : u(t)
    {
        // What should we do if validate throws? Unreffing unknown objs
        // is dodgy but not unreffing runs the risk of
        // memory leaks. Currently unrefs as u is destroyed
        // when this exception is thrown.
        validate_float(t);
    }
    constexpr gobj_ptr(std::nullptr_t) noexcept : u(nullptr){};
    gobj_ptr(gobj_ptr&& o) noexcept
    {
        u = o.u;
        o.u = nullptr;
    }
    gobj_ptr(const gobj_ptr& o)
        : u(nullptr)
    {
        *this = o;
    }
    gobj_ptr& operator=(const gobj_ptr& o)
    {
        if (o.u != nullptr)
        {
            g_object_ref(o.u);
        }
        reset(o.u);
        return *this;
    }
    ~gobj_ptr()
    {
        reset();
    }

    deleter_type& get_deleter() noexcept
    {
        return g_object_unref;
    }
    deleter_type& get_deleter() const noexcept
    {
        return g_object_unref;
    }

    void swap(gobj_ptr<T>& o) noexcept
    {
        T* tmp = u;
        u = o.u;
        o.u = tmp;
    }
    void reset(pointer p = pointer())
    {
        if (u != nullptr)
        {
            g_object_unref(G_OBJECT(u));
            u = nullptr;
        }
        // Same throw dilemma as in pointer constructor.
        u = p;
        validate_float(p);
    }

    T* release() noexcept
    {
        T* r = u;
        u = nullptr;
        return r;
    }
    T* get() const noexcept
    {
        return u;
    }

    T& operator*() const
    {
        return *u;
    }
    T* operator->() const noexcept
    {
        return u;
    }
    explicit operator bool() const noexcept
    {
        return u != nullptr;
    }

    gobj_ptr& operator=(gobj_ptr&& o) noexcept
    {
        reset();
        u = o.u;
        o.u = nullptr;
        return *this;
    }
    gobj_ptr& operator=(std::nullptr_t) noexcept
    {
        reset();
        return *this;
    }
    bool operator==(const gobj_ptr<T>& o) const noexcept
    {
        return u == o.u;
    }
    bool operator!=(const gobj_ptr<T>& o) const noexcept
    {
        return u != o.u;
    }
    bool operator<(const gobj_ptr<T>& o) const noexcept
    {
        return u < o.u;
    }
    bool operator<=(const gobj_ptr<T>& o) const noexcept
    {
        return u <= o.u;
    }
    bool operator>(const gobj_ptr<T>& o) const noexcept
    {
        return u > o.u;
    }
    bool operator>=(const gobj_ptr<T>& o) const noexcept
    {
        return u >= o.u;
    }
};

}  // namespace internal

}  // namespace thumbnailer

}  // namespace unity

#pragma GCC diagnostic pop