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/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by Pawel Stolowski <pawel.stolowski@canonical.com>
*/
namespace Unity.MusicLens {
static const string PREVIEW_PLAYER_DBUS_NAME = "com.canonical.Unity.Lens.Music.PreviewPlayer";
static const string PREVIEW_PLAYER_DBUS_PATH = "/com/canonical/Unity/Lens/Music/PreviewPlayer";
[DBus (name = "com.canonical.Unity.Lens.Music.PreviewPlayer")]
public interface PreviewPlayerService: GLib.Object
{
public signal void progress(string uri, uint32 state, double progress);
public abstract async void play (string uri) throws Error;
public abstract async void pause () throws Error;
public abstract async void pause_resume () throws Error;
public abstract async void resume () throws Error;
public abstract async void stop () throws Error;
public abstract async void close () throws Error;
}
public class PreviewPlayer: GLib.Object
{
public signal void progress(string uri, Unity.MusicPreview.TrackState state, double progress);
public async void connect_to () throws Error
{
_preview_player_service = Bus.get_proxy_sync (BusType.SESSION, PREVIEW_PLAYER_DBUS_NAME, PREVIEW_PLAYER_DBUS_PATH);
_preview_player_service.progress.connect (on_progress_signal);
}
public async void play (string uri) throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.play (uri);
}
public async void pause () throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.pause ();
}
public async void pause_resume () throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.pause_resume ();
}
public async void resume () throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.resume ();
}
public async void stop () throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.stop ();
}
public async void close () throws Error
{
if (_preview_player_service == null)
{
yield connect_to ();
}
yield _preview_player_service.close ();
}
internal void on_progress_signal (string uri, uint32 state, double progress_value)
{
progress(uri, (Unity.MusicPreview.TrackState)state, progress_value);
}
private PreviewPlayerService _preview_player_service;
}
}
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