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/*
* BEGIN LICENSE
* This file is in the public domain
* END LICENSE
*/
using Config;
namespace Unity.SampleLens {
static Daemon? daemon = null;
static MainLoop? mainloop = null;
public static int main (string[] args)
{
/* Set up necesities for i18n */
GLib.Intl.textdomain (Config.PACKAGE);
GLib.Intl.bindtextdomain (Config.PACKAGE, Config.LOCALEDIR);
GLib.Intl.bind_textdomain_codeset (Config.PACKAGE, "UTF-8");
GLib.Intl.setlocale(GLib.LocaleCategory.ALL, "");
DesktopAppInfo.set_desktop_env ("Unity");
/* Export the lens daemon on the session bus - as everywhere else
* these values should match those definedd in the .lens file */
Bus.own_name (BusType.SESSION, "com.canonical.Unity.SampleLens",
BusNameOwnerFlags.NONE,
on_bus_acquired, on_name_acquired, on_name_lost);
mainloop = new MainLoop ();
mainloop.run ();
return 0;
}
private static void on_bus_acquired (DBusConnection conn, string name)
{
debug ("Connected to session bus - checking for existing instances...");
/* We need to set up our DBus objects *before* we know if we've acquired
* the name. This is a bit unfortunate because it means we might do work
* for no reason if another daemon is already running. See
* https://bugzilla.gnome.org/show_bug.cgi?id=640714 */
daemon = new Daemon ();
}
private static void on_name_acquired (DBusConnection conn, string name)
{
debug ("Acquired name %s. We're the main instance.\nAll system are go.",
name);
}
private static void on_name_lost (DBusConnection conn, string name)
{
debug ("Another daemon is running.\nBailing out.");
mainloop.quit ();
}
} /* End namespace Unity.SampleLens */
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