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/*
* Copyright (C) 2010-2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Gord Allott <gord.allott@canonical.com>
* Marco Trevisan (TreviƱo) <3v1n0@ubuntu.com>
*/
#include "HudIcon.h"
#include "NuxCore/Logger.h"
#include "config.h"
namespace
{
nux::logging::Logger logger("unity.hud.icon");
}
namespace unity
{
namespace hud
{
Icon::Icon()
: IconTexture("", 0, true)
{
texture_updated.connect([&] (nux::BaseTexture* texture)
{
icon_texture_source_ = new HudIconTextureSource(nux::ObjectPtr<nux::BaseTexture>(texture));
icon_texture_source_->ColorForIcon(_pixbuf_cached);
QueueDraw();
LOG_DEBUG(logger) << "got our texture";
});
}
void Icon::SetIcon(std::string const& icon_name, unsigned int icon_size, unsigned int tile_size, unsigned int padding)
{
IconTexture::SetByIconName(icon_name, icon_size);
icon_renderer_.SetTargetSize(tile_size, icon_size, 0);
SetMinimumHeight(tile_size + padding);
SetMinimumWidth(tile_size + padding);
}
void Icon::Draw(nux::GraphicsEngine& GfxContext, bool force_draw)
{
if (texture() == nullptr)
return;
unity::ui::RenderArg arg;
arg.icon = icon_texture_source_.GetPointer();
arg.colorify = nux::color::White;
arg.running_arrow = true;
arg.running_on_viewport = true;
arg.render_center = nux::Point3(GetMinimumWidth() / 2.0f, GetMinimumHeight() / 2.0f, 0.0f);
arg.logical_center = arg.render_center;
arg.window_indicators = true;
arg.backlight_intensity = 1.0f;
arg.alpha = 1.0f;
std::list<unity::ui::RenderArg> args;
args.push_front(arg);
auto toplevel = GetToplevel();
icon_renderer_.PreprocessIcons(args, toplevel->GetGeometry());
icon_renderer_.RenderIcon(GfxContext, arg, toplevel->GetGeometry(), toplevel->GetGeometry());
}
std::string Icon::GetName() const
{
return "HudEmbeddedIcon";
}
}
}
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