// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012-2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
* Marco Trevisan
*/
#ifndef UNITYWINDOWVIEW_H
#define UNITYWINDOWVIEW_H
#include "unity-shared/BackgroundEffectHelper.h"
#include "unity-shared/IconTexture.h"
#include "Introspectable.h"
#include "UnityWindowStyle.h"
#include
#include
#include
namespace unity {
namespace ui {
class UnityWindowView : public debug::Introspectable, public nux::View
{
NUX_DECLARE_OBJECT_TYPE(UnityWindowView, nux::View)
public:
nux::RWProperty live_background;
nux::Property background_color;
nux::Property style;
nux::Property closable;
UnityWindowView(NUX_FILE_LINE_PROTO);
virtual ~UnityWindowView();
bool SetLayout(nux::Layout* layout) override;
nux::Layout* GetLayout() override;
nux::ObjectPtr GetBoundingArea();
sigc::signal request_close;
protected:
void Draw(nux::GraphicsEngine& GfxContext, bool force_draw);
nux::Area* FindAreaUnderMouse(const nux::Point& mouse_position, nux::NuxEventType event_type);
nux::Area* FindKeyFocusArea(unsigned etype, unsigned long key_code, unsigned long modifiers);
virtual void PreDraw(nux::GraphicsEngine& GfxContext, bool force_draw) {};
virtual void DrawOverlay(nux::GraphicsEngine& GfxContext, bool force_draw, nux::Geometry const& clip) = 0;
nux::Geometry GetInternalBackground();
virtual nux::Geometry GetBackgroundGeometry() = 0;
// Introspectable methods
std::string GetName() const;
void AddProperties(GVariantBuilder* builder);
private:
friend class TestUnityWindowView;
void OnClosableChanged(bool closable);
void DrawBackground(nux::GraphicsEngine& GfxContext, nux::Geometry const& geo);
nux::Layout *internal_layout_;
BackgroundEffectHelper bg_helper_;
nux::ObjectPtr bounding_area_;
nux::ObjectPtr close_button_;
nux::ObjectPtr bg_texture_;
};
}
}
#endif