// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2012-2013 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith * Marco Trevisan */ #ifndef UNITYWINDOWVIEW_H #define UNITYWINDOWVIEW_H #include "unity-shared/BackgroundEffectHelper.h" #include "unity-shared/IconTexture.h" #include "Introspectable.h" #include "UnityWindowStyle.h" #include #include #include namespace unity { namespace ui { class UnityWindowView : public debug::Introspectable, public nux::View { NUX_DECLARE_OBJECT_TYPE(UnityWindowView, nux::View) public: nux::RWProperty live_background; nux::Property background_color; nux::Property style; nux::Property closable; UnityWindowView(NUX_FILE_LINE_PROTO); virtual ~UnityWindowView(); bool SetLayout(nux::Layout* layout) override; nux::Layout* GetLayout() override; nux::ObjectPtr GetBoundingArea(); sigc::signal request_close; protected: void Draw(nux::GraphicsEngine& GfxContext, bool force_draw); nux::Area* FindAreaUnderMouse(const nux::Point& mouse_position, nux::NuxEventType event_type); nux::Area* FindKeyFocusArea(unsigned etype, unsigned long key_code, unsigned long modifiers); virtual void PreDraw(nux::GraphicsEngine& GfxContext, bool force_draw) {}; virtual void DrawOverlay(nux::GraphicsEngine& GfxContext, bool force_draw, nux::Geometry const& clip) = 0; nux::Geometry GetInternalBackground(); virtual nux::Geometry GetBackgroundGeometry() = 0; // Introspectable methods std::string GetName() const; void AddProperties(GVariantBuilder* builder); private: friend class TestUnityWindowView; void OnClosableChanged(bool closable); void DrawBackground(nux::GraphicsEngine& GfxContext, nux::Geometry const& geo); nux::Layout *internal_layout_; BackgroundEffectHelper bg_helper_; nux::ObjectPtr bounding_area_; nux::ObjectPtr close_button_; nux::ObjectPtr bg_texture_; }; } } #endif