// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*
*/
#ifndef ICONTEXTURESOURCE_H
#define ICONTEXTURESOURCE_H
#include
#include
namespace unity
{
namespace ui
{
class IconTextureSource : public nux::InitiallyUnownedObject
{
NUX_DECLARE_OBJECT_TYPE(IconTextureSource, nux::InitiallyUnownedObject);
public:
typedef nux::ObjectPtr Ptr;
enum TransformIndex
{
TRANSFORM_TILE = 0,
TRANSFORM_IMAGE,
TRANSFORM_HIT_AREA,
TRANSFORM_GLOW,
TRANSFORM_EMBLEM,
TRANSFORM_SIZE
};
IconTextureSource();
std::vector & GetTransform(TransformIndex index, int monitor);
nux::Point3 const& LastRenderCenter(int monitor) const;
nux::Point3 const& LastLogicalCenter(int monitor) const;
nux::Vector3 const& LastRotation(int monitor) const;
void RememberCenters(int monitor, nux::Point3 const& render, nux::Point3 const& logical);
void RememberRotation(int monitor, nux::Vector3 const& rotation);
void RememberSkip(int monitor, bool skip);
bool WasSkipping(int monitor) const;
void RememberEmblem(int monitor, bool has_emblem);
bool HadEmblem(int monitor) const;
virtual nux::Color BackgroundColor() const = 0;
virtual nux::Color GlowColor() = 0;
virtual nux::BaseTexture* TextureForSize(int size) = 0;
virtual nux::BaseTexture* Emblem() = 0;
private:
std::vector skip_;
std::vector had_emblem_;
std::vector last_render_center_;
std::vector last_logical_center_;
std::vector last_rotation_;
std::vector>> transformations_;
};
}
}
#endif // LAUNCHERICON_H