/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Neil Jagdish Patel
*/
#ifndef UNITY_SCOPE_BAR_ICON_H_
#define UNITY_SCOPE_BAR_ICON_H_
#include
#include
#include
#include
#include
#include "unity-shared/IconTexture.h"
namespace unity
{
namespace dash
{
class ScopeBarIcon : public IconTexture
{
NUX_DECLARE_OBJECT_TYPE(ScopeBarIcon, IconTexture);
public:
ScopeBarIcon(std::string id, std::string icon_hint, std::string name);
nux::Property id;
nux::Property name;
nux::Property active;
nux::Property scale;
private:
void Draw(nux::GraphicsEngine& gfx_context, bool force_draw);
void OnActiveChanged(bool is_active);
void UpdateScale(double scale);
// Introspectable
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
private:
typedef std::unique_ptr LayerPtr;
const float inactive_opacity_;
LayerPtr focus_layer_;
};
}
}
#endif // UNITY_SCOPE_BAR_ICON_H_