// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2013 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Marco Trevisan */ #ifndef UNITY_DECORATIONS_EDGE #define UNITY_DECORATIONS_EDGE #include "DecorationsWidgets.h" namespace unity { namespace decoration { class Edge : public SimpleItem { public: enum class Type { // The order of this enum is important to define the priority of each Edge // when parsing the input events (in case two areas overlap) GRAB = 0, TOP_LEFT, TOP_RIGHT, TOP, BOTTOM_LEFT, BOTTOM_RIGHT, BOTTOM, LEFT, RIGHT, Size }; Edge(CompWindow* win, Type t); Type GetType() const; CompWindow* Window() const; void ButtonDownEvent(CompPoint const&, unsigned button, Time) override; protected: std::string GetName() const; CompWindow* win_; Type type_; }; } // decoration namespace } // unity namespace #endif // UNITY_DECORATIONS_EDGE