// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Marco Trevisan
*/
#ifndef UNITY_DECORATIONS_EDGE
#define UNITY_DECORATIONS_EDGE
#include "DecorationsWidgets.h"
namespace unity
{
namespace decoration
{
class Edge : public SimpleItem
{
public:
enum class Type
{
// The order of this enum is important to define the priority of each Edge
// when parsing the input events (in case two areas overlap)
GRAB = 0,
TOP_LEFT,
TOP_RIGHT,
TOP,
BOTTOM_LEFT,
BOTTOM_RIGHT,
BOTTOM,
LEFT,
RIGHT,
Size
};
Edge(CompWindow* win, Type t);
Type GetType() const;
CompWindow* Window() const;
void ButtonDownEvent(CompPoint const&, unsigned button, Time) override;
protected:
std::string GetName() const;
CompWindow* win_;
Type type_;
};
} // decoration namespace
} // unity namespace
#endif // UNITY_DECORATIONS_EDGE