// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Marco Trevisan
*/
#ifndef UNITY_DECORATIONS_TITLE
#define UNITY_DECORATIONS_TITLE
#include "DecorationsWidgets.h"
namespace unity
{
namespace decoration
{
class Title : public TexturedItem
{
public:
nux::Property text;
Title();
void SetX(int);
int GetNaturalWidth() const;
int GetNaturalHeight() const;
void Draw(GLWindow*, GLMatrix const&, GLWindowPaintAttrib const&, CompRegion const&, unsigned mask);
protected:
std::string GetName() const { return "Title"; }
void AddProperties(debug::IntrospectionData&);
private:
void OnFontChanged(std::string const&);
void OnTextChanged(std::string const& new_text);
void RenderTexture();
bool render_texture_;
nux::Size texture_size_;
};
} // decoration namespace
} // unity namespace
#endif // UNITY_DECORATIONS_TITLE