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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright 2011 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
* <http://www.gnu.org/licenses/>
*
* Authored by: Gordon Allott <gord.allott@canonical.com>
*
*/
#ifndef RESULTRENDERERHORIZONTALTILE_H
#define RESULTRENDERERHORIZONTALTILE_H
#include "ResultRendererTile.h"
namespace unity
{
namespace dash
{
// Initially unowned object
class ResultRendererHorizontalTile : public ResultRendererTile
{
public:
NUX_DECLARE_OBJECT_TYPE(ResultRendererHorizontalTile, ResultRendererTile);
ResultRendererHorizontalTile(NUX_FILE_LINE_PROTO);
virtual ~ResultRendererHorizontalTile() {}
virtual void Render(nux::GraphicsEngine& GfxContext,
Result& row,
ResultRendererState state,
nux::Geometry const& geometry,
int x_offset, int y_offset,
nux::Color const& color,
float saturate);
virtual nux::NBitmapData* GetDndImage(Result const& row) const;
protected:
virtual void LoadText(Result const& row);
private:
void ReloadTextures();
nux::BaseTexture* DrawHighlight(std::string const& texid,
int width, int height);
nux::BaseTexture* DrawNormal(std::string const& texid,
int width, int height);
};
}
}
#endif // RESULTRENDERERHORIZONTALTILE_H
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