/* * Copyright (C) 2013 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Brandon Schaefer * */ #ifndef OVERLAY_WINDOW_BUTTONS #define OVERLAY_WINDOW_BUTTONS #include "Nux/Nux.h" #include "Nux/BaseWindow.h" #include "WindowButtons.h" namespace unity { class OverlayWindowButtons : public nux::BaseWindow, public debug::Introspectable { NUX_DECLARE_OBJECT_TYPE(OverlayWindowButtons, nux::BaseWindow); public: OverlayWindowButtons(); void Show(); void Hide(); nux::Area* FindAreaUnderMouse(nux::Point const& mouse_position, nux::NuxEventType event_type); bool IsVisibleOnMonitor(unsigned int monitor) const; protected: void Draw(nux::GraphicsEngine& gfx_context, bool force_draw); std::string GetName() const; void AddProperties(debug::IntrospectionData&); private: void UpdateGeometry(); nux::ObjectPtr window_buttons_; }; } // namespace unity #endif // OVERLAY_WINDOW_BUTTONS