/* * Copyright (C) 2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Nick Dedekind */ #ifndef RESIZEDINPUTWINDOW_BASEWINDOW_H #define RESIZEDINPUTWINDOW_BASEWINDOW_H #include "MockableBaseWindow.h" namespace unity { /** * A base window with a separate input area overlay. * * This Unity class extends the base Nux class with a bound function to * recalculate the input window geometry. */ class ResizingBaseWindow : public MockableBaseWindow { public: /** * A function for adjusting the input window geometry relative to the * displayed window geometry in some way. */ typedef std::function GeometryAdjuster; typedef nux::ObjectPtr Ptr; public: /** * Constructs display and input regions. * @param[in] window_name The name of the window. * @param[in] input_adjustment A bound function for adjusting the input area * geometry. */ ResizingBaseWindow(char const* window_name, GeometryAdjuster const& input_adjustment); virtual ~ResizingBaseWindow() {} /** * Recalculates the input window geometry. * * Useful if the underlying base window geometry has changed. */ void UpdateInputWindowGeometry(); /** * Sets the base window and input window geometry. * @param[in] geometry The new window geometry. */ virtual void SetGeometry(const nux::Geometry &geometry); private: GeometryAdjuster input_adjustment_; }; } #endif // RESIZEDINPUTWINDOW_BASEWINDOW_H