// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010, 2011, 2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Neil Jagdish Patel * Andrea Azzarone */ #ifndef UNITYSHELL_SETTINGS_H #define UNITYSHELL_SETTINGS_H #include #include #include "EMConverter.h" namespace unity { enum class FormFactor { DESKTOP = 1, NETBOOK, TV }; class Settings { public: Settings(); ~Settings(); static Settings& Instance(); bool GetLowGfxMode() const; void SetLowGfxMode(const bool low_gfx); EMConverter::Ptr const& em(int monitor = 0) const; void SetLauncherWidth(int launcher_width, int monitor); int LauncherWidth(int monitor) const; nux::RWProperty form_factor; nux::Property is_standalone; nux::ROProperty double_click_activate; nux::Property lim_movement_thresold; nux::Property lim_double_click_wait; nux::Property font_scaling; sigc::signal dpi_changed; private: class Impl; std::unique_ptr pimpl; }; } #endif