~unity-team/unity/trusty-1066971

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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
 * Copyright (C) 2013 Canonical Ltd
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 3 as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authored by: Marco Trevisan <marco.trevisan@canonical.com>
 */

#include <iostream>
#include <gtk/gtk.h>
#include "DecorationStyle.h"

using namespace unity::decoration;

std::ostream& operator<<(std::ostream &os, Alignment const& a)
{
  switch (a)
  {
    case Alignment::LEFT:
      return os << "Left";
    case Alignment::CENTER:
      return os << "Center";
    case Alignment::RIGHT:
      return os << "Right";
    case Alignment::FLOATING:
      return os << "Floating at " + std::to_string(Style::Get()->TitleAlignmentValue());
  }

  return os;
}

std::ostream& operator<<(std::ostream &os, WMAction const& a)
{
  switch (a)
  {
    case WMAction::TOGGLE_SHADE:
      return os << "toggle-shade";
    case WMAction::TOGGLE_MAXIMIZE:
      return os << "toggle-maximize";
    case WMAction::TOGGLE_MAXIMIZE_HORIZONTALLY:
      return os << "toggle-maximize_horizontally";
    case WMAction::TOGGLE_MAXIMIZE_VERTICALLY:
      return os << "toggle-maximize_vertically";
    case WMAction::MINIMIZE:
      return os << "minimize";
    case WMAction::SHADE:
      return os << "shade";
    case WMAction::MENU:
      return os << "menu";
    case WMAction::LOWER:
      return os << "lower";
    case WMAction::NONE:
      return os << "none";
  }

  return os;
}

std::ostream& operator<<(std::ostream &os, Border const& b)
{
  return os << "top " << b.top << ", left " << b.left << ", right " << b.right << ", bottom " << b.bottom;
}

std::ostream& operator<<(std::ostream &os, nux::Color const& c)
{
  return os << "rgba (" << c.red * 255 << ", " << c.green * 255 << ", " << c.blue * 255 << ", " << c.alpha  * 255 << ")";
}

std::ostream& operator<<(std::ostream &os, nux::Point const& p)
{
  return os << "x " << p.x << ", y " << p.y;
}

int main(int argc, char* argv[])
{
  gtk_init(&argc, &argv);
  auto const& style = Style::Get();

  std::cout << "Theme: " << style->theme() << std::endl;
  std::cout << "Font: " << style->font() << std::endl;
  std::cout << "Title Font: " << style->title_font() << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Border top: " << style->Border().top << std::endl;
  std::cout << "Border left: " << style->Border().left << std::endl;
  std::cout << "Border right: " << style->Border().right << std::endl;
  std::cout << "Border bottom: " << style->Border().bottom << std::endl;
  std::cout << "Input border top: " << style->InputBorder().top << std::endl;
  std::cout << "Input border left: " << style->InputBorder().left << std::endl;
  std::cout << "Input border right: " << style->InputBorder().right << std::endl;
  std::cout << "Input border bottom: " << style->InputBorder().bottom << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Shadow offset " << style->ShadowOffset() << std::endl;
  std::cout << "Active Shadow Color " << style->ActiveShadowColor() << std::endl;
  std::cout << "Active Shadow Radius " << style->ActiveShadowRadius() << std::endl;
  std::cout << "Inactive Shadow Color " << style->InactiveShadowColor() << std::endl;
  std::cout << "Inactive Shadow Radius " << style->InactiveShadowRadius() << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Glow size: " << style->GlowSize() << std::endl;
  std::cout << "Glow color: " << style->GlowColor() << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Title alignment: " << style->TitleAlignment() << std::endl;
  std::cout << "Title indent: " << style->TitleIndent() << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Top border padding: " << style->Padding(Side::TOP) << std::endl;
  std::cout << "Left border padding: " << style->Padding(Side::LEFT) << std::endl;
  std::cout << "Right border padding: " << style->Padding(Side::RIGHT) << std::endl;
  std::cout << "Bottom border padding: " << style->Padding(Side::BOTTOM) << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Top border radius: " << style->CornerRadius().top << std::endl;
  std::cout << "Left border radius: " << style->CornerRadius().left << std::endl;
  std::cout << "Right border radius: " << style->CornerRadius().right << std::endl;
  std::cout << "Bottom border radius: " << style->CornerRadius().bottom << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Button 'close' state 'normal' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::NORMAL) << "'" << std::endl;
  std::cout << "Button 'close' state 'prelight' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'close' state 'pressed' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::PRESSED) << "'" << std::endl;
  std::cout << "Button 'close' state 'disabled' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::DISABLED) << "'" << std::endl;
  std::cout << "Button 'close' state 'backdrop' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::BACKDROP) << "'" << std::endl;
  std::cout << "Button 'close' state 'backdrop_prelight' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::BACKDROP_PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'close' state 'backdrop_pressed' '" << style->WindowButtonFile(WindowButtonType::CLOSE, WidgetState::BACKDROP_PRESSED) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'normal' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::NORMAL) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'prelight' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'pressed' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::PRESSED) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'disabled' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::DISABLED) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'backdrop' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::BACKDROP) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'backdrop_prelight' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::BACKDROP_PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'minimize' state 'backdrop_pressed' '" << style->WindowButtonFile(WindowButtonType::MINIMIZE, WidgetState::BACKDROP_PRESSED) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'normal' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE,WidgetState::NORMAL) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'prelight' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'pressed' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::PRESSED) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'disabled' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::DISABLED) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'backdrop' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::BACKDROP) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'backdrop_prelight' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::BACKDROP_PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'unmaximize' state 'backdrop_pressed' '" << style->WindowButtonFile(WindowButtonType::UNMAXIMIZE, WidgetState::BACKDROP_PRESSED) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'normal' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::NORMAL) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'prelight' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'pressed' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::PRESSED) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'disabled' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::DISABLED) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'backdrop' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::BACKDROP) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'backdrop_prelight' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::BACKDROP_PRELIGHT) << "'" << std::endl;
  std::cout << "Button 'maximize' state 'backdrop_pressed' '" << style->WindowButtonFile(WindowButtonType::MAXIMIZE, WidgetState::BACKDROP_PRESSED) << "'" << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "---" << std::endl;

  std::cout << "Double click action " << style->WindowManagerAction(WMEvent::DOUBLE_CLICK) << std::endl;
  std::cout << "Middle click action " << style->WindowManagerAction(WMEvent::MIDDLE_CLICK) << std::endl;
  std::cout << "Right click action " << style->WindowManagerAction(WMEvent::RIGHT_CLICK) << std::endl;
  std::cout << "---" << std::endl;

  std::cout << "Maximum Double click distance " << style->DoubleClickMaxDistance() << "px" << std::endl;
  std::cout << "Maximum Double click Time delta " << style->DoubleClickMaxTimeDelta() << "ms " << std::endl;
  std::cout << "---" << std::endl;

  std::string text = "Unity is cool!";
  auto text_size = style->TitleNaturalSize(text);
  std::cout << "'" << text << "' text size: " << text_size.width << "x" << text_size.height << std::endl;

  text = "Unity is cool indeed, and this is a very, very very very looooooooooooong TEEEEEEEEEEXXXXXXXXXXXXTTTTTTTT!!!!!";
  text_size = style->TitleNaturalSize(text);
  std::cout << "'" << text << "' text size: " << text_size.width << "x" << text_size.height << std::endl;
}