~unity-team/unity/x-sru4

Viewing all changes in revision 4124.

  • Committer: Marco Trevisan (Treviño)
  • Author(s): Marco Trevisan (Treviño)
  • Date: 2016-08-17 14:01:56 UTC
  • Revision ID: mail@3v1n0.net-20160817140156-1mym54lgy6w02myg
OverlayRenderer: don't use rotated textures, just rotate them at rendering time

So removing duplicated data, since we can do this at code level

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