#ifndef SP_SKELETON_H_SEEN #define SP_SKELETON_H_SEEN /** \file * SVG implementation, see sp-skeleton.cpp. */ /* * Authors: * Kees Cook * * Copyright (C) 2004 Kees Cook * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-object.h" /* Skeleton base class */ #define SP_TYPE_SKELETON (sp_skeleton_get_type()) #define SP_SKELETON(o) (G_TYPE_CHECK_INSTANCE_CAST((o), SP_TYPE_SKELETON, SPSkeleton)) #define SP_IS_SKELETON(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), SP_TYPE_SKELETON)) class SPSkeleton; class SPSkeletonClass; struct SPSkeleton : public SPObject { }; struct SPSkeletonClass { SPObjectClass parent_class; }; GType sp_skeleton_get_type(); #endif /* !SP_SKELETON_H_SEEN */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :