/** * \file * \brief Bezier-Curve * * Authors: * MenTaLguY * Marco Cecchetti * * Copyright 2007-2008 authors * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. */ #ifndef _2GEOM_BEZIER_CURVE_H_ #define _2GEOM_BEZIER_CURVE_H_ #include <2geom/curve.h> #include <2geom/sbasis-curve.h> // for non-native winding method #include <2geom/bezier.h> #include namespace Geom { template class BezierCurve : public Curve { private: D2 inner; public: template static void assert_degree(BezierCurve const *) {} BezierCurve() : inner(Bezier::Order(order), Bezier::Order(order)) { } explicit BezierCurve(D2 const &x) : inner(x) {} BezierCurve(Bezier x, Bezier y) : inner(x, y) {} // default copy // default assign BezierCurve(Point c0, Point c1) { assert_degree<1>(this); for(unsigned d = 0; d < 2; d++) inner[d] = Bezier(c0[d], c1[d]); } BezierCurve(Point c0, Point c1, Point c2) { assert_degree<2>(this); for(unsigned d = 0; d < 2; d++) inner[d] = Bezier(c0[d], c1[d], c2[d]); } BezierCurve(Point c0, Point c1, Point c2, Point c3) { assert_degree<3>(this); for(unsigned d = 0; d < 2; d++) inner[d] = Bezier(c0[d], c1[d], c2[d], c3[d]); } unsigned degree() const { return order; } Curve *duplicate() const { return new BezierCurve(*this); } Point initialPoint() const { return inner.at0(); } Point finalPoint() const { return inner.at1(); } bool isDegenerate() const { return inner.isConstant(); } void setInitial(Point v) { setPoint(0, v); } void setFinal(Point v) { setPoint(order, v); } void setPoint(unsigned ix, Point v) { inner[X].setPoint(ix, v[X]); inner[Y].setPoint(ix, v[Y]); } Point const operator[](unsigned ix) const { return Point(inner[X][ix], inner[Y][ix]); } virtual OptRect boundsFast() const { return bounds_fast(inner); } virtual OptRect boundsExact() const { return bounds_exact(inner); } virtual OptRect boundsLocal(OptInterval i, unsigned deg) const { if (!i) return OptRect(); if(i->min() == 0 && i->max() == 1) return boundsFast(); if(deg == 0) return bounds_local(inner, i); // TODO: UUUUUUGGGLLY if(deg == 1 && order > 1) return OptRect(bounds_local(Geom::derivative(inner[X]), i), bounds_local(Geom::derivative(inner[Y]), i)); return OptRect(); } //TODO: local //TODO: implement next 3 natively int winding(Point p) const { return SBasisCurve(toSBasis()).winding(p); } virtual int degreesOfFreedom() const { return 2*order; } std::vector roots(double v, Dim2 d) const { return (inner[d] - v).roots(); } double nearestPoint( Point const& p, double from = 0, double to = 1 ) const { return Curve::nearestPoint(p, from, to); } void setPoints(std::vector ps) { for(unsigned i = 0; i <= order; i++) { setPoint(i, ps[i]); } } std::vector points() const { return bezier_points(inner); } std::pair, BezierCurve > subdivide(Coord t) const { std::pair sx = inner[X].subdivide(t), sy = inner[Y].subdivide(t); return std::pair, BezierCurve >( BezierCurve(sx.first, sy.first), BezierCurve(sx.second, sy.second)); } Curve *portion(double f, double t) const { return new BezierCurve(Geom::portion(inner, f, t)); } Curve *reverse() const { return new BezierCurve(Geom::reverse(inner)); } Curve *transformed(Matrix const &m) const { BezierCurve *ret = new BezierCurve(); std::vector ps = points(); for(unsigned i = 0; i <= order; i++) ps[i] = ps[i] * m; ret->setPoints(ps); return ret; } Curve *derivative() const; Point pointAt(double t) const { return inner.valueAt(t); } std::vector pointAndDerivatives(Coord t, unsigned n) const { return inner.valueAndDerivatives(t, n); } double valueAt(double t, Dim2 d) const { return inner[d].valueAt(t); } D2 toSBasis() const {return inner.toSBasis(); } protected: BezierCurve(Point c[]) { Coord x[order+1], y[order+1]; for(unsigned i = 0; i <= order; i++) { x[i] = c[i][X]; y[i] = c[i][Y]; } inner = Bezier(x, y); } }; // BezierCurve<0> is meaningless; specialize it out template<> class BezierCurve<0> : public BezierCurve<1> { public: BezierCurve();}; typedef BezierCurve<1> LineSegment; typedef BezierCurve<2> QuadraticBezier; typedef BezierCurve<3> CubicBezier; template<> inline double LineSegment::nearestPoint(Point const& p, double from, double to) const { if ( from > to ) std::swap(from, to); Point ip = pointAt(from); Point fp = pointAt(to); Point v = fp - ip; double l2v = L2sq(v); if(l2v == 0) return 0; double t = dot( p - ip, v ) / l2v; if ( t <= 0 ) return from; else if ( t >= 1 ) return to; else return from + t*(to-from); } inline Point middle_point(LineSegment const& _segment) { return ( _segment.initialPoint() + _segment.finalPoint() ) / 2; } inline double length(LineSegment const& _segment) { return distance(_segment.initialPoint(), _segment.finalPoint()); } template inline Curve *BezierCurve::derivative() const { return new BezierCurve(Geom::derivative(inner[X]), Geom::derivative(inner[Y])); } template <> inline Curve *BezierCurve<1>::derivative() const { double dx = inner[X][1] - inner[X][0], dy = inner[Y][1] - inner[Y][0]; return new BezierCurve<1>(Point(dx,dy),Point(dx,dy)); } } // end namespace Geom #endif // _2GEOM_BEZIER_CURVE_H_ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :