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Committer:
Daniel van Vugt
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Date:
2011-12-03 06:51:39 UTC
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Revision ID:
vanvugt@gmail.com-20111203065139-ikk4fxyqif9t43uc
Fix major performance regressions due to unnecessary UnityFBO binding
(LP: #861061) (LP: #880707)
UnityFBO was being bound even when not required. This caused major lag in
glPaintOutput, which slowed down all rendering. This was seen in reduced
framerates in apps (LP: #861061) and significantly worse screen tearing
with Unity 4.x compared to 3.x (LP: #880707).