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#ifndef ANIMATION_FADE_H
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#define ANIMATION_FADE_H
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virtual public Animation
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FadeAnim (CompWindow *w,
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WindowEvent curWindowEvent,
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const AnimEffect info,
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const CompRect &icon);
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void updateBB (CompOutput &output);
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bool updateBBUsed () { return true; }
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void updateAttrib (GLWindowPaintAttrib &wAttrib);
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virtual float getFadeProgress () { return progressLinear (); }