~vanvugt/compiz/fix-1097664

Viewing all changes in revision 3550.

  • Committer: Daniel van Vugt
  • Date: 2013-01-09 10:45:16 UTC
  • Revision ID: daniel.van.vugt@canonical.com-20130109104516-001ckd0pn1v68fik
Avoid leaking GLShaderCache::priv (LP: #1097664)

I have bumped the opengl ABI for completeness but it's probably not necessary
because:
  (a) No code outside of the opengl plugin uses GLShaderCache; and
  (b) Even if there was code using it, I'm not sure if the addition of a
      non-virtual destructor would affect the binary object size.

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