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Committer:
Daniel van Vugt
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Date:
2015-03-24 08:24:47 UTC
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mfrom:
(2406.1.1 simpl)
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Revision ID:
daniel.van.vugt@canonical.com-20150324082447-ftoegn9jjiqah99s
examples/eglsquare: Simplify and optimize the vertex shader. Using
a full matrix is not required.