~vanvugt/unity/fix-1036528

Viewing all changes in revision 2562.

  • Committer: Daniel van Vugt
  • Date: 2012-08-15 03:39:04 UTC
  • Revision ID: daniel.van.vugt@canonical.com-20120815033904-jvde6mb4ib90w24a
Correction: We may need to call GL::bindFramebuffer even if USE_GLES is
defined.

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