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Contains the parameters defining how a texture is created. More...
#include <StelTexture.hpp>
Public Member Functions | |
StelTextureParams (bool qgenerateMipmaps=false, GLint afiltering=GL_LINEAR, GLint awrapMode=GL_CLAMP_TO_EDGE) | |
Public Attributes | |
bool | generateMipmaps |
GLint | filtering |
GLint | wrapMode |
Contains the parameters defining how a texture is created.