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Manages the displaying of the Milky Way. More...
#include <MilkyWay.hpp>
Public Slots | |
float | getIntensity () const |
void | setIntensity (float aintensity) |
Vec3f | getColor () const |
void | setColor (const Vec3f &c) |
void | setFlagShow (bool b) |
bool | getFlagShow (void) const |
Public Member Functions | |
virtual void | init () |
virtual void | draw (StelCore *core) |
virtual void | update (double deltaTime) |
virtual double | getCallOrder (StelModuleActionName actionName) const |
Manages the displaying of the Milky Way.
virtual void MilkyWay::init | ( | ) | [virtual] |
Initialize the class.
Here we load the texture for the Milky Way and get the display settings from application settings, namely the flag which determines if the Milky Way is displayed or not, and the intensity setting.
Implements StelModule.
virtual void MilkyWay::update | ( | double | deltaTime | ) | [virtual] |
Update and time-dependent state.
Updates the fade level while the Milky way rendering is being changed from on to off or off to on.
Implements StelModule.