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Store and manages the displaying of the Landscape. More...
#include <Landscape.hpp>
Classes | |
struct | landscapeTexCoord |
Public Member Functions | |
Landscape (float _radius=2.f) | |
virtual void | load (const QSettings &landscapeIni, const QString &landscapeId)=0 |
virtual void | draw (StelCore *core)=0 |
void | update (double deltaTime) |
void | setBrightness (float b) |
void | setFlagShow (bool b) |
bool | getFlagShow () const |
void | setFlagShowFog (bool b) |
bool | getFlagShowFog () const |
QString | getName () const |
QString | getAuthorName () const |
QString | getDescription () const |
const StelLocation & | getLocation () const |
void | setZRotation (float d) |
Protected Member Functions | |
void | loadCommon (const QSettings &landscapeIni, const QString &landscapeId) |
const QString | getTexturePath (const QString &basename, const QString &landscapeId) |
Protected Attributes | |
float | radius |
QString | name |
float | skyBrightness |
bool | validLandscape |
LinearFader | landFader |
LinearFader | fogFader |
QString | author |
QString | description |
int | rows |
int | cols |
StelLocation | location |
float | angleRotateZ |
float | angleRotateZOffset |
Store and manages the displaying of the Landscape.
Don't use this class direcly, use the LandscapeMgr.
const QString Landscape::getTexturePath | ( | const QString & | basename, | |
const QString & | landscapeId | |||
) | [protected] |
search for a texture in landscape directory, else global textures directory
basename | The name of a texture file, e.g. "fog.png" | |
landscapeId | The landscape ID (directory name) to which the texture belongs |
misc | possibility of throwing "file not found" exceptions |
void Landscape::loadCommon | ( | const QSettings & | landscapeIni, | |
const QString & | landscapeId | |||
) | [protected] |
Load attributes common to all landscapes.
landscapeIni | A reference to an existant QSettings object which describes the landscape | |
landscapeId | The name of the directory for the landscape files (e.g. "ocean") |