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Atmosphere(void) (defined in Atmosphere) | Atmosphere | |
computeColor(double JD, Vec3d _sunPos, Vec3d moonPos, float moonPhase, StelCore *core, float latitude=45.f, float altitude=200.f, float temperature=15.f, float relativeHumidity=40.f) (defined in Atmosphere) | Atmosphere | |
draw(StelCore *core) (defined in Atmosphere) | Atmosphere | |
getAverageLuminance(void) const | Atmosphere | [inline] |
getFadeDuration() | Atmosphere | [inline] |
getFadeIntensity(void) const (defined in Atmosphere) | Atmosphere | [inline] |
getFlagShow() const | Atmosphere | [inline] |
getLightPollutionLuminance() const | Atmosphere | [inline] |
getRealDisplayIntensityFactor(void) const | Atmosphere | [inline] |
setFadeDuration(float duration) | Atmosphere | [inline] |
setFlagShow(bool b) | Atmosphere | [inline] |
setLightPollutionLuminance(float f) | Atmosphere | [inline] |
update(double deltaTime) (defined in Atmosphere) | Atmosphere | [inline] |
~Atmosphere(void) (defined in Atmosphere) | Atmosphere | [virtual] |