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angleRotateZ (defined in Landscape) | Landscape | [protected] |
angleRotateZOffset (defined in Landscape) | Landscape | [protected] |
author (defined in Landscape) | Landscape | [protected] |
cols (defined in Landscape) | Landscape | [protected] |
create(const QString name, const QString &maptex, float texturefov, float angleRotateZ) (defined in LandscapeFisheye) | LandscapeFisheye | |
description (defined in Landscape) | Landscape | [protected] |
draw(StelCore *core) (defined in LandscapeFisheye) | LandscapeFisheye | [virtual] |
fogFader (defined in Landscape) | Landscape | [protected] |
getAuthorName() const | Landscape | [inline] |
getDescription() const | Landscape | [inline] |
getFlagShow() const | Landscape | [inline] |
getFlagShowFog() const | Landscape | [inline] |
getLocation() const | Landscape | [inline] |
getName() const | Landscape | [inline] |
getTexturePath(const QString &basename, const QString &landscapeId) | Landscape | [protected] |
landFader (defined in Landscape) | Landscape | [protected] |
Landscape(float _radius=2.f) (defined in Landscape) | Landscape | |
LandscapeFisheye(float radius=1.f) (defined in LandscapeFisheye) | LandscapeFisheye | |
load(const QSettings &landscapeIni, const QString &landscapeId) (defined in LandscapeFisheye) | LandscapeFisheye | [virtual] |
loadCommon(const QSettings &landscapeIni, const QString &landscapeId) | Landscape | [protected] |
location (defined in Landscape) | Landscape | [protected] |
name (defined in Landscape) | Landscape | [protected] |
radius (defined in Landscape) | Landscape | [protected] |
rows (defined in Landscape) | Landscape | [protected] |
setBrightness(float b) | Landscape | [inline] |
setFlagShow(bool b) | Landscape | [inline] |
setFlagShowFog(bool b) | Landscape | [inline] |
setZRotation(float d) | Landscape | [inline] |
skyBrightness (defined in Landscape) | Landscape | [protected] |
update(double deltaTime) (defined in Landscape) | Landscape | [inline] |
validLandscape (defined in Landscape) | Landscape | [protected] |
~Landscape() (defined in Landscape) | Landscape | [virtual] |
~LandscapeFisheye() (defined in LandscapeFisheye) | LandscapeFisheye | [virtual] |