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00001 /* 00002 * Stellarium 00003 * Copyright (C) 2002 Fabien Chereau 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef _MILKYWAY_HPP_ 00021 #define _MILKYWAY_HPP_ 00022 00023 #include "StelModule.hpp" 00024 #include "VecMath.hpp" 00025 #include "StelTextureTypes.hpp" 00026 00029 class MilkyWay : public StelModule 00030 { 00031 Q_OBJECT 00032 00033 public: 00034 MilkyWay(); 00035 virtual ~MilkyWay(); 00036 00038 // Methods defined in the StelModule class 00042 virtual void init(); 00043 00045 virtual void draw(StelCore* core); 00046 00049 virtual void update(double deltaTime); 00050 00052 virtual void updateI18n() {;} 00053 00056 virtual void updateSkyCulture(const QString& skyCultureDir) {;} 00057 00059 virtual double getCallOrder(StelModuleActionName actionName) const {return 1.;} 00060 00062 // Setter and getters 00063 public slots: 00065 float getIntensity() const {return intensity;} 00067 void setIntensity(float aintensity) {intensity = aintensity;} 00068 00070 Vec3f getColor() const {return color;} 00072 void setColor(const Vec3f& c) {color=c;} 00073 00075 void setFlagShow(bool b); 00077 bool getFlagShow(void) const; 00078 00079 private: 00082 void setTexture(const QString& texFile); 00083 00084 float radius; 00085 StelTextureSP tex; 00086 Vec3f color; 00087 float intensity; 00088 class LinearFader* fader; 00089 }; 00090 00091 #endif // _MILKYWAY_HPP_