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by nemostultae
Converted all READMEs, AUTHORS, and NEWS to reStructuredText format (docutils) |
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:Author: z-man, some changes by Luke-Jr |
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.. contents:: |
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In this file you find instructions how to get from a fresh Subversion checkout |
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to a running game. It is assumed that you know how to check out modules on |
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your system, because you apparently already managed to check out one :) |
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"Checking out module X in parallel to this" means you should go to the parent |
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directory and check out module X from the same repository where you got this |
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module from, so that the parent directory looks like this:: |
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parent_directory: |
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armagetronad: |
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README-Subversion and other files |
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X: |
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files from X |
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To use the sources from Subversion, you need to have additional tools |
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installed: on all operating systems, you'll need Python (www.python.org). On |
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Unix, you also need all autotools (autoconf and automake, check with your |
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distribution). To build tarball distributions, you also need a 'svn' command |
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line tool that can generate ChangeLogs. |
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Unix vanilla |
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=============
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You're in luck, you already have everything you'll need. Follow these steps:: |
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# generate configure, config.h.in and the like
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> sh ./bootstrap.sh |
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# generate and change to build directory
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> mkdir ../armagetronad-build && cd ../armagetronad-build |
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# run the configure script (add --disable-glout for the dedicated server)
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> ../armagetronad/configure |
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# run make
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> make |
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# run game
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> make run |
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# or run with arguments
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> ./src/armagetronad_main <options> |
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# install game if you like
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> make install |
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Unix managed |
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============
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There is also a helper module for the unix build, managing the tasks above and |
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managing debug and optimized versions of the client and the server. It is |
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designed to operate with the Eclipse IDE, but runs fine without it. The |
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module's name is armagetronad_build_eclipse. Check it out parallel to the |
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armagetronad module, cd there and read the enclosed README. If you're in a |
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hurry, just run "make" there. |
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KDevelop 3.0 |
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============
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1. First, you need to bootstrap. Execute: sh ./bootstrap.sh |
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2. Run 'kdevelop' if you haven't done so already. |
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3. From the Project menu, choose Open Project. Select 'armagetron.kdevelop' |
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and press OK |
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4. From the Build menu, choose Run Configure |
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21
by z-man
Merging branch 0.2.8 from revision 4640 to 4667: |
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If all goes smoothly, you can now edit Armagetron Advanced and run it. |
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354
by nemostultae
Converted all READMEs, AUTHORS, and NEWS to reStructuredText format (docutils) |
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Mac OS X |
725
by Daniel Lee Harple
• New BISON variable to determine which bison to use. |
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========
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by nemostultae
Mac OS X section was mangled after merging. Fixed it up. |
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The Mac OS project is located in the armagetronad/MacOS/ directory. |
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Armagetron Advanced.xcodeproj will only open in Xcode >= 2.4. It has these targets: |
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581
by z-man
Merging branch 0.2.8 from revision 7453 to 7520: |
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* Armagetron Advanced -- The client |
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* Armagetron Advanced Dedicated -- Dedicated Server |
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by z-man
Merging branch 0.2.8 from revision 8286 to 8363: |
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All required libraries required to build Armagetron Advanced for Mac OS X may |
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be download from the the Sourceforge project page: |
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581
by z-man
Merging branch 0.2.8 from revision 7453 to 7520: |
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by z-man
Merging branch 0.2.8 from revision 8286 to 8363: |
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https://sf.net/project/showfiles.php?group_id=110997&package_id=266788 |
354
by nemostultae
Converted all READMEs, AUTHORS, and NEWS to reStructuredText format (docutils) |
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725
by Daniel Lee Harple
• New BISON variable to determine which bison to use. |
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Aditional Required Software |
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---------------------------
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If you are running Mac OS X 10.5 then nothing else is required. |
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If you are running 10.4 then you must install: |
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* rake: macports name rb-rake. http://rake.rubyforge.org |
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* bison: macports name bison. http://www.gnu.org/software/bison |
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You must also add a user-defined setting in Xcode, BISON. Its value should |
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be the path of the newly installed bison. |
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354
by nemostultae
Converted all READMEs, AUTHORS, and NEWS to reStructuredText format (docutils) |
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Windows + VisualC |
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=================
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You'll need to check out the additional module build_visualc parallel to this |
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module. In it, you'll find a README describing how to proceed; you'll need to |
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download some libraries and put them in the right place. |
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Windows + Cygwin |
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================
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Not supported yet. |
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Windows + Mingw |
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===============
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Not supported yet. |