language British English encoding latin1 include english_base.txt fav_num_per_team_player_help The favourite number of players per team for this player color_b_help Cycle and wall colour, blue component. color_g_help Cycle and wall colour, green component. color_r_help Cycle and wall colour, red component. floor_red_help Floor colour floor_green_help Floor colour floor_blue_help Floor colour moviepack_floor_red_help Floor colour moviepack_floor_green_help Floor colour moviepack_floor_blue_help Floor colour textures_hi_help Use high colour textures color_strings_help Print coloured strings colordepth_help colour depth to use (0: 16 1: desktop 2: 24) last_colordepth_help colour depth, last successful init zdepth_help z buffer depth to use (0: 16 1: from colour depth 2: 32) failed_attempts_help Number of failed attempts to initialise graphics mode player_blue_help Lets you choose the blue component of your colour. player_green_help Lets you choose the green component of your colour. player_red_help Lets you choose the red component of your colour. player_name_team_help You can set your preferred method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label. player_num_per_team_help Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later. player_camera_initial_help Choose your favourite camera perspective here. player_camera_fov_help Choose your favourite FOV (Field of vision). screen_colordepth_text Colour Depth: screen_colordepth_help Choose the colour depth you want \g to run at. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect. screen_colordepth_desk_help Your system's default colour depth; usually the same you have on your desktop. screen_zdepth_desk_help Take z buffer depth from colour depth; this is the most compatible option. screen_zdepth_32_help Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth. screen_truecolor_help If active, so become 24 bit color depth used, else 16 bit. Some older systems supply only in 16 bit acceptable performance, on the other hand must the color depth here match with the Desktop-color depth. detail_dither_help If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it off will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO). detail_smooth_help Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this. detail_text_truecolor_text TrueColour Textures: detail_text_truecolor_help Stores the textures with 32 bit colour depth instead of the default of 16 bit. sound_inited Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n player_random_color_help If set to 1, each local player will receive a semi-random colour every round, trying to get as far away from every other player colour.