encoding latin1 #***************************************** #***************************************** #***************************************** #***************************************** # # Help texts for the various configuration # options that can be set via the console. # # The text item for a configuration item # with name NAME has the ID name_help. # #***************************************** #***************************************** #***************************************** #***************************************** first_use_help Is this the first time you use \g? include_help Includes the following file sinclude_help Includes the following file silently, without error message if it is not found rinclude_help Includes a file using the resource system. Use the direct link syntax to your profit here. new_team_allowed_help Is it currently allowed to create a new team? yes Yes no No #******************************************** #******************************************** # # lost settings # #******************************************** #******************************************** keyboard_help Keyboard settings #******************************************** #******************************************** # # keyboard settings # #******************************************** #******************************************** doublebind_time_help Time in seconds during which no two different keyboard events can trigger the same action #******************************************** #******************************************** # # Cycle physics related configuration options # #******************************************** #******************************************** cycle_speed_help Basic speed of your cycle if you drive straight and not close to walls cycle_speed_min_help Minimal speed of your cycle, measured relative to CYCLE_SPEED cycle_speed_max_help Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. cycle_speed_decay_below_help Rate of cycle speed approaching the value of CYCLE_SPEED from below cycle_speed_decay_above_help Rate of cycle speed approaching the value of CYCLE_SPEED from above cycle_start_speed_help Initial cycle speed cycle_sound_speed_help Sound speed divisor cycle_accel_help Wall acceleration factor cycle_accel_self_help Multiplicator to CYCLE_ACCEL for your own wall cycle_accel_team_help Multiplicator to CYCLE_ACCEL for your teammates' walls cycle_accel_enemy_help Multiplicator to CYCLE_ACCEL for your enemies' walls cycle_accel_rim_help Multiplicator to CYCLE_ACCEL for the rim walls cycle_accel_slingshot_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall cycle_accel_tunnel_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it cycle_accel_offset_help Minimum numeric wall distance, must be positive cycle_wall_near_help Maximum accelerating wall distance cycle_boost_self_help Speed boost when breaking from your own wall cycle_boost_team_help Speed boost when breaking from a teammate's wall cycle_boost_enemy_help Speed boost when breaking from an enemy wall cycle_boost_rim_help Speed boost when breaking from the rim wall cycle_boostfactor_self_help Factor your speed is multiplied with when breaking from your own wall cycle_boostfactor_team_help Factor your speed is multiplied with when breaking from a teammate's wall cycle_boostfactor_enemy_help Factor your speed is multiplied with when breaking from an enemy wall cycle_boostfactor_rim_help Factor your speed is multiplied with when breaking from the rim wall cycle_turn_memory_help Number of pending turns a cycle will memorize exactly cycle_delay_help Minimum time between turns (must be greater than 0) cycle_delay_bonus_help Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. cycle_delay_timebased_help Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. cycle_turn_speed_factor_help Factor the speed of a lightcycle is multiplied with when turning cycle_delay_doublebind_bonus_help Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction cycle_brake_help Brake intensity cycle_width_help The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. cycle_width_side_help Minimum distance of a cycle to a wall on either side before it takes harm. cycle_width_rubber_min_help If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. cycle_width_rubber_max_help If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. cycle_rubber_help Niceness factor to allow you drive really close to a wall cycle_rubber_time_help Timescale rubber is restored on. cycle_rubber_legacy_help Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. cycle_rubber_timebased_help Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. cycle_rubber_speed_help Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) cycle_rubber_mindistance_help The minimal distance rubber code keeps you from the wall in front of you cycle_rubber_mindistance_gap_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. cycle_rubber_mindistance_gap_backdoor_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cylce can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too. cycle_rubber_mindistance_gap_side_help Gap detection only sees gaps that the cycle may reach in no less than this many seconds. cycle_rubber_mindistance_ratio_help Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you cycle_rubber_mindistance_reservoir_help Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) cycle_rubber_mindistance_unprepared_help Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. cycle_rubber_mindistance_preparation_help Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. cycle_rubber_mindistance_legacy_help Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected cycle_rubber_minadjust_help When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) cycle_rubber_delay_help During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency. cycle_ping_rubber_help Additional niceness for high ping players cycle_rubber_wall_shrink_help With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. cycle_brake_refill_help Rate at which the brake reservoir refills when you are not braking cycle_brake_deplete_help Rate at which the brake reservoir depletes when you are braking cycle_sync_interval_enemy_help Time in seconds between server-client updates of enemy cycles cycle_sync_interval_self_help Time in seconds between server-client updates of enemy cycles owned by the client itself cycle_avoid_oldclient_bad_sync_help If set to 1, old clients will not get sync messages in situations that are known to confuse them cycle_fair_antilag_help If set to 1, this deactivates the anti lag-sliding code when old clients are connected cycle_time_tolerance_help Maximum time difference of execution of turns on server and client (for clients that send timing information) cycle_packetloss_tolerance_help Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. cycle_sync_ff_help Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping cycle_sync_ff_steps_help Number of extrapolation simulation timesteps each real timestep; increase for better accuracy topology_police_help The topology police does posteriori checks to determine whether game moves were legal. topology_police_parallel_help Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. cycle_smooth_time_help Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. cycle_smooth_min_speed_help Minimum speed of smooth correction relative to cycle speed. cycle_smooth_threshold_help Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. cycle_max_refcount_help Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. #******************************************** #******************************************** # # Chatbot settings # #******************************************** #******************************************** chatbot_always_active_help if set to 1, the chatbot is active all of the time chatbot_new_wall_blindness_help the chatbot won't see walls that were bult less than this many seconds ago chatbot_min_timestep_help minimal time in seconds between chatbot thoughts chatbot_delay_help time between entering chat and chatbot activation chatbot_range_help time in seconds the bot is capable of planning ahead chatbot_decay_help rate at which the quality of the chatbot decays over time #******************************************** #******************************************** # # Score rules configuration items # #******************************************** #******************************************** enemy_teammate_penalty_help Penalty on the effective time in seconds if the enemy influence detection is from a teammate enemy_dead_penalty_help Penalty on the effective time in seconds if the enemy influence detection comes from a dead player enemy_chatbot_penalty_help Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall enemy_currenttime_influence_help If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. enemy_suicide_timeout_help If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. score_die_help Amount of points you get for dying score_survive_help What you get for surviving score_hole_help What you get for making a hole for your teammates score_kill_help Amount of points you get for killing someone score_suicide_help Amount of points you get for stupidly dying score_win_help Amount of points you get for winning a round score_deathzone_help Amount of points you get for hitting the Death Zone sp_score_win_help What you get for winning a round in single player mode sp_walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever. sp_walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite. sp_explosion_radius_help Blast radius of the cycle explosions in single player mode sp_team_balance_on_quit_help Balance teams on player quit in single player mode? sp_team_balance_with_ais_help Balance teams with AI players in single player mode? sp_team_max_imbalance_help Maximum allowed team imbalance in single player mode sp_team_max_players_help Maximum number of players per team in single player mode sp_team_min_players_help Minimum number of players per team in single player mode sp_teams_max_help Maximum number of teams in single player mode sp_teams_min_help Minimum number of teams in single player mode sp_finish_type_help What happens when the last human is dead in single player mode? sp_game_type_help Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. sp_auto_iq_help Automatically adjust AI IQ in single player mode? sp_auto_ais_help Automatically spawn AI players in single player mode? sp_ai_iq_help IQ of the AI opponents in single player mode sp_min_players_help Minimum number of players in single player mode sp_num_ais_help Number of AI players in single player mode sp_limit_score_help End the match when a player reaches this score in single player mode sp_limit_rounds_help End the match after this number of rounds in single player mode sp_limit_time_help End the match after this number of minutes in single player mode sp_limit_advance_help End the match in single player mode when the first team in score is this number of points ahead of the second team spawn_wingmen_back_help Determines how much each wingman is placed backwards in a team. spawn_wingmen_side_help Determines how much each wingman is placed sidewards in a team. walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever. walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite. explosion_radius_help Blast radius of the cycle explosions team_balance_on_quit_help Balance teams on player quit? team_balance_with_ais_help Balance teams with AI players? team_max_imbalance_help Maximum allowed team imbalance team_max_players_help Maximum number of players per team team_min_players_help Minimum number of players per team team_allow_shuffle_up_help If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. team_center_is_boss_help If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. team_elimination_mode_help Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. teams_max_help Maximum number of teams teams_min_help Minimum number of teams finish_type_help What happens when the last human is dead? game_type_help Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. auto_iq_help Automatically adjust AI IQ? auto_ais_help Automatically spawn AI players? ai_iq_help IQ of the AI opponents min_players_help Minimum number of players num_ais_help Number of AI players limit_score_help End the match when a player reaches this score limit_rounds_help End the match after this number of rounds limit_time_help End the match after this number of minutes limit_advance_help End the match when the first team in score is this number of points ahead of the second team auto_team_help Flag indicating whether players should be put into teams automatically. no_spectators_allowed Sorry, does not work with automatic team assignment.\n auto_team_spec_spam_help If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. allow_team_name_color_help Allow a team to be named after a color allow_team_name_player_help Allow a team to be named after the leading player allow_team_name_leader_help Set to 1 to allow team leader to set a team, 0 otherwise. play_time_total_help Total time in minutes someone has played with this client play_time_online_help Total time in minutes someone has played with this client online play_time_team_help Total time in minutes someone has played with this client in a team min_play_time_total_help Total play time in minutes required to play here min_play_time_online_help Online play time in minutes required to play here min_play_time_team_help Team play time in minutes required to play here play_time_total_lacking You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n play_time_online_lacking You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n play_time_team_lacking You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n team_name_1_help name of team 1 team_name_2_help name of team 2 team_name_3_help name of team 3 team_name_4_help name of team 4 team_name_5_help name of team 5 team_name_6_help name of team 6 team_name_7_help name of team 7 team_name_8_help name of team 8 team_red_1_help red portion of team 1's color team_red_2_help red portion of team 2's color team_red_3_help red portion of team 3's color team_red_4_help red portion of team 4's color team_red_5_help red portion of team 5's color team_red_6_help red portion of team 6's color team_red_7_help red portion of team 7's color team_red_8_help red portion of team 8's color team_green_1_help green portion of team 1's color team_green_2_help green portion of team 2's color team_green_3_help green portion of team 3's color team_green_4_help green portion of team 4's color team_green_5_help green portion of team 5's color team_green_6_help green portion of team 6's color team_green_7_help green portion of team 7's color team_green_8_help green portion of team 8's color team_blue_1_help blue portion of team 1's color team_blue_2_help blue portion of team 2's color team_blue_3_help blue portion of team 3's color team_blue_4_help blue portion of team 4's color team_blue_5_help blue portion of team 5's color team_blue_6_help blue portion of team 6's color team_blue_7_help blue portion of team 7's color team_blue_8_help blue portion of team 8's color # wall length modification cycle_dist_wall_shrink_help Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs. # respawn relevant settings (no server supports respawning yet, but the client is prepared) cycle_blink_frequency_help Frequency in Hz an invulnerable cycle blinks with. cycle_invulnerable_time_help Time in seconds a cycle is invulnerable after a respawn. cycle_wall_time_help Time in seconds a cycle does not make a wall after a respawn. cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. #******************************************** #******************************************** # # Game rules configuration items # #******************************************** #******************************************** # map file map_file_help File that contains the map used for playing map_uri_help DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead arena_axes_help In how many directions a cycle can turn 4 is the default, 6 is hexatron resource_repository_client_help URI the client uses to search for map files if they aren't stored locally. Better leave it alone resource_repository_server_help URI clients and the server use to search for map files if they aren't stored locally # limits speed_factor_help Speed modifier for the cycles sp_speed_factor_help Speed modifier for the cycles size_factor_help Arena size modifier sp_size_factor_help Arena size modifier # single player settings (used by dedicated server only) sp_ais_help number of AI Players in Single-Player-mode start_new_match_help Initiates a new match # ladder and highscore rules ladder_min_bet_help Minimum score you put in the ladder pot ladder_percent_bet_help Percentage of your score you put in the ladder pot ladder_tax_help Percentage of the ladder pot the IRS takes ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load ladder_lose_min_on_load_help Minimum of you ladder score lost on each load ladder_gain_extra_help Ping dependent ladder extra score for the winner real_arena_size_factor_help The currently active arena size. Leave it alone! Change size_factor instead. real_cycle_speed_factor_help The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. sp_win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode sp_win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated in single player mode win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated win_zone_expansion_help Expansion speed of the instant win zone win_zone_initial_size_help Initial size of the instant win zone win_zone_deaths_help A value of 1 turns it into a death zone. win_zone_randomness_help Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. game_timeout_help Base timeout for game state synchronisation; gives approximately the maximum time between rounds. last_chat_break_time_help Last round time a player in chat mode is able to pause the timer extra_round_time_help Length of an extra pause at the beginning of the round player_chat_wait_max_help Maximum time in seconds to wait for a single player to stop chatting. player_chat_wait_fraction_help Maximum fraction of time to wait for a single player to stop chatting. player_chat_wait_single_help Set to 1 if only one player should get his chat wait time reduced at any given time. player_chat_wait_teamleader_help Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. wait_for_external_script_help Let the server wait for an external script between two rounds until the script switches this setting back to 0. wait_for_external_script_timeout_help If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. chatter_remove_time_help Time in seconds after which a permanent chatter is removed from the game idle_remove_time_help Time in seconds after which an inactive player is removed from the game idle_kick_time_help Time in seconds after which an inactive player is kicked keep_player_slot_help If set to 1, every time the server gets full, an unworthy spectator is kicked. #******************************************** #******************************************** # # Player Configuration items # #******************************************** #******************************************** player_name_confitem_help Player name player_teamname_confitem_help Team name player_user_confitem_help Global player ID auto_login_confitem_help Should this player automatically request authentication? hide_identity_confitem_help Should this player hide his ID? camcenter_help Center internal camera on driving direction start_cam_help Initial Camera start_fov_help Initial field of vision allow_cam_help Allow/forbid the different camera modes instant_chat_string_help Instant chat available with hotkeys name_team_after_player_help If set, the team is named after the leading player fav_num_per_team_player_help The favourite number of players per team for this player spectator_mode_help Sets spectator mode for this player auto_incam_help Automatically switch to internal camera in a maze camwobble_help Lets the internal camera move with your cycle color_b_help Cycle and wall colour, blue component. color_g_help Cycle and wall colour, green component. color_r_help Cycle and wall colour, red component. #******************************************** #******************************************** # # Convenience # #******************************************** #******************************************** history_size_console_help Number of lines kept in the console history. history_size_chat_help Number of lines kept in the chat history. enable_name_hilighting_help Hilight your name in chats other players send? #******************************************** #******************************************** # # Spam protection # #******************************************** #******************************************** ping_flood_time_10_help Minimum time for 10 ping packets from one machine to arrive. ping_flood_time_20_help Minimum time for 20 ping packets from one machine to arrive. ping_flood_time_50_help Minimum time for 50 ping packets from one machine to arrive. ping_flood_time_100_help Minimum time for 100 ping packets from one machine to arrive. ping_flood_global_help The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. shuffle_spam_messages_per_round_help Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. spam_protection_repeat_help Minimum time between identical chat messages. spam_protection_help Harshness of spam protection; determines min delay between chat messages accepted. spam_protection_vote_help Extra factor for SPAM_PROTECTION for votes. spam_protection_chat_help Extra factor for SPAM_PROTECTION for chat messages. spam_penalty_help Number of seconds to silence a spammer. spam_maxlen_help Maximal length of chat message. spam_autokick_help Spam score that causes you to get kicked instantly. spam_autokick_count_help Number of spam warnings before a player gets spamkicked. silence_default_help If set to 1, new players will be silenced enable_chat_help If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) allow_team_change_help If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER # spam prefix settings prefix_spam_enable_help Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. prefix_spam_start_color_multiplier_help If a prefix begins with a color code it will have this multiplier applied to its score. prefix_spam_length_multiplier_help Multiplier applied to prefix length when calculating prefix spam score. prefix_spam_number_color_codes_multiplier_help Multiplier applied to the number of color codes in prefix when calculating prefix spam score. prefix_spam_number_known_prefixes_multiplier_help Multiplier applied to the number of known spam prefixes when calculating prefix spam score. prefix_spam_required_score_help The required prefix spam score a prefix must have for it to be considered spam. prefix_spam_timeout_multiplier_help Multiplier applied to time calculation to determine how long a known prefix is remembered. # spam kick messages spam_chat You chatted too much. spam_teamchage You switched teams too often. spam_vote_kick_issue You issued too many kick votes. spam_vote_rejected Too many of your votes got rejected. # default shouting default_shout_spectator_help 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden. default_shout_player_help 1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden. #******************************************** #******************************************** # # Cheat protection # #******************************************** #******************************************** allow_enemies_same_ip_help If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. allow_enemies_same_client_help If set to 1, this allows two players that play on the same client to fight for points with each other. whitelist_enemies_username_help Allow a set of authenticated players to be enemies, even if they come from the same IP address. Usage: WHITELIST_ENEMIES_USERNAME ... whitelist_enemies_ip_help Allow any players from the specified IP address to be enemies. Usage: WHITELIST_ENEMIES_IP ... whitelist_enemies_success Added \1 entries to the whitelist. allow_control_during_chat_help If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). allow_imposters_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. allow_impostors_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. timebot_kick_severity_help If players get kicked by the timebot detection, it's done with this severity level. timebot_sensitivity_help The sensitivity of the timebot detection code. 1.0 is the default and you probably shouldn't deviate more than .5 from that. timebot_action_medium_help Action to take on a medium suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. timebot_action_high_help Action to take on a high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. timebot_action_max_help Action to take on a very high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. timebot_action_medium \1 is showing excelent timing ability, almost too good for a human.\n timebot_action_high \1 is showing suspiciously superhuman timing ability.\n timebot_action_max \1 is very likely using timing assistance software.\n #******************************************** #******************************************** # # Lag compensation # #******************************************** #******************************************** lag_max_speedup_timer_help Maximal speed increase of timer while lag is compensated for. lag_slow_time_help Timescale the slow lag measurement decays on. lag_fast_time_help Timescale the fast lag measurement decays on. lag_slow_weight_help Extra weight lag reports from the server influence the slow lag compensation with. lag_fast_weight_help Extra weight lag reports from the server influence the fast lag compensation with. lag_credit_help Maximal seconds of total lag credit. lag_credit_single_help Maximal seconds of lag credit for a single lag credit event. lag_credit_variance_help Maximal multiple of the lag variance for a single lag credit event. lag_sweet_spot_help Sweet spot, the fill ratio of lag credit the server tries to keep the client at. lag_credit_time_help Timescale lag credit is restored on. lag_offset_client_help Extra amount of lag compensation, determined by the client. lag_offset_server_help Extra amount of lag compensation, determined by the server. lag_threshold_help Amount of lag not compensated for on each lag event. lag_frequency_threshold_help Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. #******************************************** #******************************************** # # Banning # #******************************************** #******************************************** network_min_ban_help When a client's connection is blocked because he's banned, make him banned for at least this many seconds. network_autoban_offset_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. network_autoban_factor_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. network_autoban_max_kph_help Maximal value of the kicks per hour; larger values are smoothly clamped. network_spectator_time_help If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. #******************************************** #******************************************** # # Voting settings # #******************************************** #******************************************** vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. voting_timeout_help Votes older than this time out and are rejected. voting_timeout_per_voter_help Additional value for VOTING_TIMEOUT for every voter present. allow_voting_help If set to 1, voting will be allowed for players. allow_voting_spectator_help If set to 1, voting will be allowed for spectators. min_voters_help Number of voters that need to be online to enable voting. max_votes_help The maximum number of total votes that can be active at any given moment. votes_cancel_help Cancels all running polls. max_votes_per_voter_help The maximum number of votes suggested by each voter that can be active at any given moment. voting_start_decay_help Number of seconds after that the non-voters start to get ignored. voting_decay_help One non-voter is ignored everytime this many seconds pass. voting_bias_help Add virtual voters that oppose every change. voting_bias_kick_help Add virtual voters that oppose every kick vote. voting_bias_suspend_help Add virtual voters that oppose every suspend vote. voting_bias_include_help Add virtual voters that oppose every include vote. voting_bias_command_help Add virtual voters that oppose every command vote. voting_privacy_help Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public voting_spam_issue_help The spam level of issuing a vote. voting_spam_reject_help The spam level of getting your vote rejected. voting_harm_time_help The minimum time in seconds between two harmful votes against the same player. voting_kick_time_help The minimum time in seconds between two kick votes against the same player. voting_maturity_help The minimum time in seconds a player needs to be online with the same name before he can issue votes. voting_suspend_rounds_help The number of rounds "/vote suspend " suspends a player for. voting_kick_minharm_help Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. votes_suspend_help Suspends voting for n minutes. votes_suspend_default_help Default value for VOTES_SUSPEND. votes_unsuspend_help Allows voting again. voting_suspended Voting has been suspended for the next \1 minutes.\n voting_unsuspended Voting is allowed again.\n vote_rejected_voting_suspended Voting has been suspended by the Administrator.\n #******************************************** #******************************************** # # Name Display # #******************************************** #******************************************** fadeout_name_delay_help Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. show_own_name_help Should your name be displayed above your cycle on your screen? display_colored_names_over_cycles_help Should the names over cycles appear in the cycles' colors? dead_console_decoration *DEAD* #******************************************** #******************************************** # # Recording and playback # #******************************************** #******************************************** recording_debuglevel_help Level of additional information in recording file. fast_forward_maxstep_help Maximum recording time between rendered frames in fast forward mode fast_forward_maxstep_real_help Maximum real time between rendered frames in fast forward mode fast_forward_maxstep_rel_help Maximum fraction of the time left until the end of FF mode between rendered frames #******************************************** #******************************************** # # Camera Configuration items # #******************************************** #******************************************** camera_forbid_smart_help Forbids the use of the internal camera on all clients camera_forbid_in_help Forbids the use of the internal camera on all clients camera_forbid_free_help Forbids the use of the free camera on all clients camera_forbid_follow_help Forbids the use of the fixed external camera on all clients camera_forbid_custom_help Forbids the use of the custom camera on all clients camera_forbid_server_custom_help Forbids the use of the server custom camera camera_forbid_mer_help Forbids the use of Meriton's camera camera_forbid_custom_glance_help Forbids use of special glance camera settings camera_override_custom_glance_help Overrides custom glance settings with values from the server camera_override_custom_glance_server_custom_help Overrides custom glance settings with values from the server only for the server custom camera camera_follow_start_x_help Start position of the fixed external camera camera_follow_start_y_help Start position of the fixed external camera camera_follow_start_z_help Start position of the fixed external camera camera_smart_start_x_help Start position of the smart camera camera_smart_start_y_help Start position of the smart camera camera_smart_start_z_help Start position of the smart camera camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera camera_smart_glance_custom_text Custom Glance camera_free_start_x_help Start position of the free camera camera_free_start_y_help Start position of the free camera camera_free_start_z_help Start position of the free camera camera_custom_back_help Position of the custom camera: how much is it moved back from the cycle? camera_custom_rise_help Position of the custom camera: how much is it moved up from the cycle? camera_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. camera_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. camera_custom_pitch_help Position of the custom camera: how much does it look up/down? camera_custom_zoom_help Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation camera_custom_turn_speed_help Speed the custom camera turns with camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse camera_in_turn_speed_help Speed the internal camera turns with camera_server_custom_back_help Position of the custom camera: how much is it moved back from the cycle? camera_server_custom_rise_help Position of the custom camera: how much is it moved up from the cycle? camera_server_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. camera_server_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. camera_server_custom_pitch_help Position of the custom camera: how much does it look up/down? camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse camera_glance_back_help Position of the glance camera: how much is it moved back from the cycle? camera_glance_rise_help Position of the glance camera: how much is it moved up from the cycle? camera_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. camera_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. camera_glance_pitch_help Position of the glance camera: how much does it look up/down? camera_glance_mode_help Way the camera switches into glances. Valid settings range from 0 to 3 camera_glance_stacking_help If this is set, glances stack, glance directions are relative to the current view then. camera_glance_return_help If you release all glance keys and this is set, the order to glance forward directly into the direction you're driving in is issued. This can return the view back to normal faster than if you leave it up to the default camera code. camera_glance_return_stop_help Cosine of the angle between driving direction and glance direction the return glance command is aborted at and control is returned to the normal (non-smart) camera. camera_glance_return_stop_smart_help When the smart camera is used: cosine of the angle between driving direction and glance direction the return glance command is aborted at and control is returned to the normal camera. camera_glance_snap_help If the cosine between the desired and current glance direction is smaller than this, the glance snaps directly to the desired target, irrespective of CAMERA_GLANCE_MODE. camera_server_glance_back_help Position of the server glance camera: how much is it moved back from the cycle? camera_server_glance_rise_help Position of the server glance camera: how much is it moved up from the cycle? camera_server_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. camera_server_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. camera_server_glance_pitch_help Position of the server glance camera: how much does it look up/down? camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits camera_visibility_wall_distance_help The distance the visibility targets keep from walls camera_visibility_clip_speed_help Speed with which the visibility targets is brought into view camera_visibility_extension_help Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object camera_visibility_sideskew_help Extra forward component of the sideways visibility targets camera_visibility_lower_wall_help If set to 1, walls are lowered when they block the view and the camera is not moved camera_visibility_lower_wall_smart_help Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera bug_transparency_help Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests bug_transparency_demand_help Unsupported: use transparency instead of lowering walls #red/green 3D rendering settings camera_eye_distance_help The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering camera_eye_1_color_help The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color camera_eye_2_color_help The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color camera_in_max_focus_distance_help This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer #******************************************** #******************************************** # # Network Configuration items # #******************************************** #******************************************** custom_server_name_help Name of the server to connect to dedicated_idle_help After running this time (in hours), the dedicated server takes the next chance to quit. dedicated_fps_help Maximum simulation steps per second the dedicated server will perform dedicated_fps_idle_factor_help Number of times per frame the server should check whether simulation can be done if no network input is coming talk_to_master_help Announce this server on the internet? add_master_server_help Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533). max_out_rate_help Maximum network output rate max_in_rate_help Maximum network input rate message_cache_size_help Size of the network message cache in messages. message_cache_effort_help Effort taken to compress network messages. ping_charity_help How much ping are you willing to take over from your opponent? ping_charity_max_help Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. ping_charity_min_help Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. ping_charity_server_help Don't touch: the server says this is the maximal ping compensation. big_brother_help Did we already send the big brother information? server_name_help Name of this server server_options_help Short description of the options on this server server_ip_help IP the server listens on server_dns_help If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. server_port_help Port this server listens on client_port_help Port we try to connect to max_clients_help Maximum number of network clients to accept max_clients_limit Warning: MAX_CLIENTS can not be be greater than \1. Setting not changed. max_clients_same_ip_soft_help Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full max_clients_same_ip_hard_help Maximum number of network clients to accept from the same IP; more logins will be ignored max_players_same_ip_help maximum number of players from the same IP (note that each client can legally host up to four players) url_help HTTP URI associated with a server # settings compatibility setting_legacy_behavior_breaking_help Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE setting_legacy_behavior_bumpy_help Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE setting_legacy_behavior_cheating_help Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME setting_legacy_behavior_visual_help Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) #******************************************** #******************************************** # # Graphics Configuration items # #******************************************** #******************************************** png_screenshot_help Store screenshots as PNG files, not BMP files. white_sparks_help Draw sparks in white (instead of cycle colors). keep_window_active_help Keeps rendering active when the program window loses input focus. # hud cockpit_file_help File that contains the information for rendering cockpit gauges forbid_hud_map Disallow clients to display the HUD minimap? forbid_cockpit_data_help Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit cm_locy_help Vertical position of the center messages #floor grid_size_help Distance between gridlines grid_size_moviepack_help Distance between gridlines when moviepack is active floor_red_help Floor colour floor_green_help Floor colour floor_blue_help Floor colour rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction rim_wall_wrap_y_help Set to 1 if the rim wall texture should repeat in the vertical direction #moviepack settings moviepack_floor_red_help Floor colour moviepack_floor_green_help Floor colour moviepack_floor_blue_help Floor colour moviepack_wall_stretch_help The distance of the vertical lines on the moviepack walls moviepack_rim_wall_stretch_x_help Extension of one square of rim wall texture in the horizontal direction for the moviepack moviepack_rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction for the moviepack #detail settings swapoptimize_text Optimize Swap for: swapoptimize_help Determines the algorithm used on buffer swaps and syncs. swapoptimize_latency_text Low Latency swapoptimize_latency_help This optimizes for low latency between input and display (also known as input lag). swapoptimize_auto_text Automatic swapoptimize_auto_help This choses low latency mode if your framerate appears stable and high enough and falls into throughput mode if too many frames are dropped or framerates are so high that latency is not a problem anyway. Recommended setting. swapoptimize_throughput_text Throughput swapoptimize_throughput_help This optimizes for high FPS counts and low number of dropped frames, but keeps input lag below one frame anyway. swapoptimize_throughput_flush_text Throughput+Flush swapoptimize_throughput_flush_help This optimizes for high FPS counts and low number of dropped frames. It uses pipeline flush commands instead of proper sync commands which causes various amounts of input lag on some systems, so beware. swapoptimize_throughput_fastest_text Overhead swapoptimize_throughput_fastest_help This optimizes low sync overhead. It does not flush the rendering pipeline at all. Expect insane amounts of input lag and performance drops due to inconveniently timed pipeline stalls. swap_optimize_help Determines the algorithm used to swap and sync. 0: Optimize for low latency, 1: Auto, 2: optimize for high throughput, 3 and 4 optimize even more for throughput, but are very dangerous. framedroptolerance_text Framedrop Tolerance: framedroptolerance_help In Latency mode, this controls how hard the system tries to avoid occasional dropped frames to get latency down. The more you want the latency to reduce, the more framedrops you will have to tolerate. framedrop_tolerance_lenient_text Lenient framedrop_tolerance_lenient_help Expect about one dropped frame every twenty seconds. framedrop_tolerance_normal_text Normal framedrop_tolerance_normal_help Expect one dropped frame per minute. framedrop_tolerance_strict_text Strict framedrop_tolerance_strict_help Expect one dropped frame every ten minutes. framedrop_tolerance_draconic_text Draconic framedrop_tolerance_draconic_help Do not tolerate any unnecessary framedrops. framedrop_tolerance_help Controls the amount of dropped frames tolerated for the sake of lower latency in Latency swap mode. 0 tolerates the most, 4 the least. swap_latency_delay_factor_help Safety factor for calculating the delay after swaps in Latency Swap mode. Between 0 and 1, don't touch, it gets adapted automatically according to your FRAMEDROP_TOLERANCE setting. texture_mode_0_help Floor Texture: texture_mode_1_help Wall Textures: texture_mode_2_help Object Textures: texture_mode_3_help Font: gl_extensions_help OpenGL system information gl_version_help OpenGL system information gl_renderer_help OpenGL system information gl_vendor_help OpenGL system information alpha_blend_help Enable alpha blending zone_alpha_toggle_help This is XORd with ALPHA_BLEND to determine the way to draw zones zone_segments_help How many segments the zone is formed with. Default is 11 zone_seg_length_help The rendered percentual of every segment. Default is .5 zone_bottom_help Where to put the zone along the Z axis. Default is 0.0 zone_height_help The zone segments' height. Default is 5.0 smooth_shading_help Enable smooth shading text_out_help Enable console text output console_columns_help Number of characters in each line of console output console_rows_help Number of lines of console output without user intervention console_rows_max_help Number of lines of console output when scrolling back console_indent_help Number of spaces each continuation of a wrapped console line is indented by console_decorate_id_help Decorates every line of console output with the client ID console_decorate_ip_help Decorates every line of console output with the client IP console_decorate_timestamp_help Decorates every line of console output with the current date and time console_ladder_log_help Sends ladder log output to the console ladderlog_decorate_timestamp_help Decorates every line of ladderlog output with the current date and time ladderlog_write_all_help Set all the LADDER_LOG_WRITE_* settings to the same value ladderlog_write_all_usage Usage: LADDER_LOG_WRITE_ALL 1|0 ladderlog_write_all_enabled Enabled full ladderlog output. ladderlog_write_all_disabled Disabled ladderlog output. ladderlog_write_authority_blurb_help Write to ladderlog: AUTHORITY_BLURB ladderlog_write_basezone_conquered_help Write to ladderlog: BASEZONE_CONQUERED ladderlog_write_basezone_conquerer_help Write to ladderlog: BASEZONE_CONQUERER ladderlog_write_chat_help Write to ladderlog: CHAT [/me] ladderlog_write_death_frag_help Write to ladderlog: DEATH_FRAG ladderlog_write_death_suicide_help Write to ladderlog: DEATH_SUICIDE ladderlog_write_death_teamkill_help Write to ladderlog: DEATH_TEAMKILL ladderlog_write_game_end_help Write to ladderlog: GAME_END ladderlog_write_game_time_help Write to ladderlog: GAME_TIME