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Committer:
muggenhor
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Date:
2010-09-20 08:43:40 UTC
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Revision ID:
svn-v4:4a71c877-e1ca-e34f-864e-861f7616d084:trunk:11719
team-color mask shader: reduce required shader version to 1.10
Reduce the required shader version for the team-color mask shader to
GLSL 1.10. As a result we loose the invariance guarantee for produced
vertex data, but in our case that ''probably'' doesn't matter.
As a result of this change, non-compliant OpenGL implementations which
''claim'' GLSL 1.20 support (but don't provide it), will be able to work
again.