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#!/usr/bin/env python
# encoding: utf-8
import os.path as p
import json
try:
from django.conf import settings
basedir = settings.WIDELANDS_SVN_DIR
except:
basedir = p.join(p.dirname(__file__), p.pardir, p.pardir)
class BaseDescr(object):
def __init__(self, tribe, name, descname, json):
self.tribe = tribe
self._json = json
self.name = name
self.descname = descname
@property
def image(self):
return p.abspath(p.join(settings.WIDELANDS_SVN_DIR, 'data', self._json['icon']))
class Ware(BaseDescr):
def __str__(self):
return 'Ware(%s)' % self.name
class Worker(BaseDescr):
@property
def becomes(self):
if 'becomes' in self._json:
return self._json['becomes']['name']
else:
return None
def __str__(self):
return 'Worker(%s)' % self.name
class Building(BaseDescr):
@property
def enhanced_building(self):
if 'enhanced' in self._json:
return True
else:
return False
@property
def base_building(self):
if not self.enhanced_building:
return None
bases = [b for b in list(self.tribe.buildings.values())
if b.enhancement == self.name]
if len(bases) == 0 and self.enhanced_building:
raise Exception('Building %s has no bases in tribe %s' %
(self.name, self.tribe.name))
if len(bases) > 1:
raise Exception('Building %s seems to have more than one base in tribe %s.' % (
self.name, self.tribe.name))
return bases[0]
@property
def enhancement(self):
if 'enhancement' in self._json:
return self._json['enhancement']
else:
return None
@property
def buildcost(self):
result = dict()
if 'buildcost' in self._json:
for buildcost in self._json['buildcost']:
result[buildcost['name']] = buildcost['amount']
return result
@property
def size(self):
return self._json['size']
class ProductionSite(Building):
btype = 'productionsite'
@property
def outputs(self):
result = set()
if 'produced_wares' in self._json:
for warename in self._json['produced_wares']:
result.add(warename)
return result
@property
def inputs(self):
result = dict()
if 'stored_wares' in self._json:
for ware in self._json['stored_wares']:
result[ware['name']] = ware['amount']
return result
@property
def workers(self):
result = dict()
if 'workers' in self._json:
for worker in self._json['workers']:
result[worker['name']] = worker['amount']
return result
@property
def recruits(self):
result = set()
if 'produced_workers' in self._json:
for workername in self._json['produced_workers']:
result.add(workername)
return result
class Warehouse(Building):
btype = 'warehouse'
pass
class TrainingSite(ProductionSite):
btype = 'trainingsite'
pass
class MilitarySite(Building):
btype = 'militarysite'
@property
def conquers(self):
return self._json['conquers']
@property
def max_soldiers(self):
return self._json['max_soldiers']
@property
def heal_per_second(self):
return self._json['heal_per_second']
class Tribe(object):
def __init__(self, tribeinfo, json_directory):
self.name = tribeinfo['name']
with open(p.normpath(json_directory + '/' +
self.name + '_wares.json'), 'r') as wares_file:
waresinfo = json.load(wares_file)
self.wares = dict()
for ware in waresinfo['wares']:
descname = ware['descname']
self.wares[ware['name']] = Ware(self, ware['name'], descname, ware)
with open(p.normpath(
json_directory + '/' + self.name + '_workers.json'), 'r') as workers_file:
workersinfo = json.load(workers_file)
self.workers = dict()
for worker in workersinfo['workers']:
descname = worker['descname']
self.workers[worker['name']] = Worker(
self, worker['name'], descname, worker)
with open(p.normpath(
json_directory + '/' + self.name + '_buildings.json'), 'r') as buildings_file:
buildingsinfo = json.load(buildings_file)
self.buildings = dict()
for building in buildingsinfo['buildings']:
descname = building['descname']
if building['type'] == 'productionsite':
self.buildings[building['name']] = ProductionSite(
self, building['name'], descname, building)
elif building['type'] == 'warehouse':
self.buildings[building['name']] = Warehouse(
self, building['name'], descname, building)
elif building['type'] == 'trainingsite':
self.buildings[building['name']] = TrainingSite(
self, building['name'], descname, building)
elif building['type'] == 'militarysite':
self.buildings[building['name']] = MilitarySite(
self, building['name'], descname, building)
else:
self.buildings[building['name']] = Building(
self, building['name'], descname, building)
def __str__(self):
return 'Tribe(%s)' % self.name
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